allowFleeing: Difference between revisions
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m (changed "courage" to "cowardice". yay for english having such a word.) |
m (only works on local units in MP) |
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Line 6: | Line 6: | ||
|1.00|= Game version | |1.00|= Game version | ||
|arg= | |arg= local |= Arguments in MP | ||
|eff= global |= Effects in MP | |eff= global |= Effects in MP |
Revision as of 14:16, 21 November 2008
Description
- Description:
- Sets the cowardice level (the lack of courage or bravery) of a group or unit. The more cowardice a Group or #Unit has, the sooner it will start fleeing. 0 means maximum courage, while 1 means always fleeing.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Unit(s) allowFleeing cowardice
- Parameters:
- Unit(s) : Unit, Vehicle or Group
- cowardice: Number
- Return Value:
- Nothing
Examples
- Example 1:
_group1 allowFleeing 1
Additional Information
- See also:
- fleeing
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control