forceSpeed: Difference between revisions
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<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt> | <dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt> | ||
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd> | <dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd> | ||
<dd class="notedate">Posted on 11 February 2009</dd> | |||
<dt class="note>'''[[User:AMontoya|AMontoya]]'''</dt> | |||
<dd class="note"> It seems to force a speed limit on the unit. However, the vehicle tends to accelerate up to that speed, then slow down when it hits the limit, then repeats, which gives the vehicle awkward-looking driving dynamics. </dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 22:29, 11 February 2009
Description
- Description:
- Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object forceSpeed speed
- Parameters:
- object: Object
- speed: Number (in km/h)
- Return Value:
- Nothing
Examples
- Example 1:
- _helicopter forceSpeed 150
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 11 February 2009
- AMontoya
- It seems to force a speed limit on the unit. However, the vehicle tends to accelerate up to that speed, then slow down when it hits the limit, then repeats, which gives the vehicle awkward-looking driving dynamics.