primaryWeapon: Difference between revisions

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m (does not work for vehicles)
(add. ArmA2 classification)
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[[Category:Scripting Commands ArmA|PRIMARYWEAPON]]
[[Category:Scripting Commands ArmA|PRIMARYWEAPON]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 17:09, 3 June 2009

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Description

Description:
Returns name of unit's primary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
String = primaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_pWeap = primaryWeapon player

Additional Information

See also:
secondaryWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon.

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