First Aid – Arma 2
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'''Note: this page is a work-in-progress! More info to follow as soon as possible.''' | '''Note: this page is a work-in-progress! More info to follow as soon as possible.''' | ||
First Aid is set of 3 modules: | |||
* First Aid: Simulation (Alternative Injury Simulation) | |||
* First Aid: Battlefield Clearance (Battlefield Clearance) | |||
* First Aid: Action (First Aid) | |||
==AIS== | |||
* adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot | |||
* simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die) | |||
* adds action to take out units in agony from vehicle | |||
* uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine | |||
==FA== | |||
* adds new first aid action, animations and logic | |||
* launched automatically by AIS module | |||
* in theory (after some additional tuning) it can be used without AIS | |||
==BC== | |||
* adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS) | |||
* uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope) | |||
* uses attachTo for snapping carried to carrier | |||
Caution: if using AIS for given group, do not use FA - there is bug that lets FA execute twice (will be fixed in 1.03 patch). AIS initializes FA automatically. |
Revision as of 16:16, 15 July 2009
Note: this page is a work-in-progress! More info to follow as soon as possible.
First Aid is set of 3 modules:
- First Aid: Simulation (Alternative Injury Simulation)
- First Aid: Battlefield Clearance (Battlefield Clearance)
- First Aid: Action (First Aid)
AIS
- adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot
- simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die)
- adds action to take out units in agony from vehicle
- uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine
FA
- adds new first aid action, animations and logic
- launched automatically by AIS module
- in theory (after some additional tuning) it can be used without AIS
BC
- adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS)
- uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope)
- uses attachTo for snapping carried to carrier
Caution: if using AIS for given group, do not use FA - there is bug that lets FA execute twice (will be fixed in 1.03 patch). AIS initializes FA automatically.