First Aid – Arma 2
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* First Aid: Action (First Aid) | * First Aid: Action (First Aid) | ||
==First Aid: Simulation (Alternative Injury Simulation) == | ==First Aid: Simulation (AIS - Alternative Injury Simulation) == | ||
* adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot | * adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot | ||
* simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die) | * simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die) | ||
* adds action to take out units in agony from vehicle | * adds action to take out units in agony from vehicle | ||
* uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine | * uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine | ||
==First Aid: Action (First Aid) == | ==First Aid: Action (FA - First Aid) == | ||
* adds new first aid action, animations and logic | * adds new first aid action, animations and logic | ||
* ''' | * '''This module is launched automatically by AIS module''' | ||
* in theory (after some additional tuning) it can be used without AIS | * in theory (after some additional tuning) it can be used without AIS | ||
==First Aid: Battlefield Clearance (Battlefield Clearance) == | ==First Aid: Battlefield Clearance (BC - Battlefield Clearance) == | ||
* adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS) | * adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS) | ||
* uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope) | * uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope) | ||
* uses attachTo for snapping carried to carrier | * uses attachTo for snapping carried to carrier | ||
* | |||
== Settup == | |||
Use synchronize (default F5 in editor) | |||
* synchronize AIS with group leader | |||
* synchronize BC with group leader | |||
[[Image:AISGroupPlayerSinhro.jpg]] | |||
* You can use AIS allso on enemy AI groups | |||
[[Image:AISGroupPlayerSinhroAndAI.jpg]] | |||
Fixed (1.03): healing scripts running twice if FA module used together with AIS. | Fixed (1.03): healing scripts running twice if FA module used together with AIS. |
Revision as of 08:40, 15 November 2009
Note: this page is a work-in-progress! More info to follow as soon as possible.
DO NOT USE THE FA MODULE WITH THE AIS it is redundant and can cause problems.
First Aid is set of 3 modules:
- First Aid: Simulation (Alternative Injury Simulation)
- First Aid: Battlefield Clearance (Battlefield Clearance)
- First Aid: Action (First Aid)
First Aid: Simulation (AIS - Alternative Injury Simulation)
- adds agony state - unit is incapacitated to some degree (no commanding, no actions, limited movement) - but can move slowly on ground and even shoot
- simulates bleeding (if healed by other unit, bleeding is healed first - so, partially healed unit will stay in agony, but is not going to die)
- adds action to take out units in agony from vehicle
- uses "handleDamage" EH - using this AIS receives from engine damage that is going to be applied to object, after evaluation of conditions, wanted damage is returned back to engine
First Aid: Action (FA - First Aid)
- adds new first aid action, animations and logic
- This module is launched automatically by AIS module
- in theory (after some additional tuning) it can be used without AIS
First Aid: Battlefield Clearance (BC - Battlefield Clearance)
- adds actions and logic for dragging and carrying of units in agony (AIS) and units that cannot stand (even without AIS)
- uses setPos for moving dragged (planned conversion to attachTo - still there is problem: dragged must copy terrain slope)
- uses attachTo for snapping carried to carrier
Settup
Use synchronize (default F5 in editor)
- synchronize AIS with group leader
- synchronize BC with group leader
- You can use AIS allso on enemy AI groups
Fixed (1.03): healing scripts running twice if FA module used together with AIS.