Community Tools – ArmA: Armed Assault

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==Modeling==
==Modeling==
* [http://forums.bistudio.com/showthread.php?t=82188 Unofficial ArmA2 Modding ToolBox for 3dsmax] by [[User:Soul_Assassin|Soul_Assassin]]  
* [http://forums.bistudio.com/showthread.php?t=82188 Unofficial ArmA2 Modding ToolBox for 3dsmax] A big collection of tools to prepare the models in 3dsmax and export to O2. Includes a p3d exporter.(by [[User:Soul_Assassin|Soul_Assassin]])


==Animations==
==Animations==

Revision as of 17:22, 15 November 2009

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PBO Files

Note: When packing missions with these or other tools, make sure to not compress SQS-files, or they might not work correctly!

Config Files

  • Config Editor `Laza` Open/Edit/Save Cpp/Bin(and save to BIN present) configs. (by Flea)
  • Eliteness UnRap and rapify gui + other bits, PBO unpak and pack, etc, all engines. (by Mikero)
  • unRap raP to cpp conversion tool with features like #define macro expansion, comments, etc. (by Kegetys)

FSM Files

Modeling

Animations

Texturing

  • AlterTexView Small & fast texture viewer, browser and converter, supports OFP & ArmA(DXT3-4-5) alpha (by Flea)
  • PAAplug Photoshop plugin for reading and writing PAA textures with DXT1-5 support (by Kegetys)

Scripting

Multi Player

Terrain Editing

  • MaskMapper - This tool allows users to take a image mask, and generate objects randomly within that. Primary use is placing vegetation randomly on the map.

OFP Tools

You might also be interested in the community tools created for OFP.