setAmmoCargo: Difference between revisions
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Revision as of 05:17, 19 July 2011
Description
- Description:
- Set amount of ammo resources in cargo space of a rearm vehicle. Ammo resource is used to resupply vehicles that take ammo. Soldiers use individual magazines instead. Amount: 1 is full cargo. The actual quantity to work with is determined by the model's class in CfgVehicles
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setAmmoCargo ammoCargo
- Parameters:
- vehicleName: Object
- ammoCargo: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _ammoTruck1 setAmmoCargo 0.5
Additional Information
- See also:
- setFuelCargosetRepairCargo
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2