setWaypointBehaviour: Difference between revisions
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| [[behaviour]], [[setBehaviour]], [[AIBehaviour]] |= See also | | [[addWaypoint]], [[behaviour]], [[setBehaviour]], [[AIBehaviour]] |= See also | ||
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Revision as of 15:35, 7 January 2011
Description
- Description:
- Switches the unit behaviour when the waypoint becomes active.
Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".
See this page for details of the effect of this command on AI units. - Groups:
- Uncategorised
Syntax
- Syntax:
- waypoint setWaypointBehaviour mode
- Parameters:
- waypoint: Array - format Waypoint
- mode: String As Above
- Return Value:
- Nothing
Examples
- Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 26, 2008 - 13:32
- Str
- Modes are case sensitive - "safe" won't work, while "SAFE" is ok.