arma2.cfg: Difference between revisions
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| Vsync=1; || Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) | | Vsync=1; || Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) | ||
|- | |- | ||
| | | AToC=7; || Level of Alpha To Coverage AA (Vertical synchronization, 7=all enabled(default) or 0=disabled (normal AA prior ATOC)) | ||
binary value, 111 == 7 | binary value, 111 == 7 | ||
1st bit = AToC on grass | 1st bit = AToC on grass |
Revision as of 00:24, 28 January 2011
Introduction
The arma2.cfg file is a configuration file containing detailed information about YOUR game setup. Information such as language, LOD detail, resolution are stored in this file. The arma2.cfg file is written after the ARMA 2 was run for first time and the system settings are detected. The file itself is just as editable in a text file. The content format is
variable = value;
Warning : Use in-game UI options to configure game instead editing this file, unless You know what You doing.
Note: All changes via in-game UI options are saved into arma2.cfg on successful game exit.
Location
- Armed Assault: The arma.cfg file is located in %userprofile%\Documents\ARMA\arma.cfg.
- Armed Assault 2: The arma2.cfg file is located in %userprofile%\Documents\ARMA 2\arma2.cfg.
- Operation Arrowhead: The arma2oa.cfg file is located in %userprofile%\Documents\ArmA 2 Expansion\arma2oa.cfg.
Custom Name and Location
You can change the naming with the startup parameter -cfg=<string>.
-cfg=myGameSettings.cfg
The file will be then located in your game directory instead.
c:\arma2\myGameSettings.cfg
Example
language="English"; | language selector |
adapter=-1; | written by engine each start, changing it manually has no effect! |
3D_Performance=93750; | written by engine each start, changing it manually has no effect! |
Resolution_Bpp=32; | bit per pixel depth of output |
Resolution_W=1920; | interface resolution width in fullscreen |
Resolution_H=1200; | interface resolution height in fullscreen |
refresh=60; | monitor refresh rate in fullscreen |
Render_W=2400; | 3D rendered resolution width in fullscreen |
Render_H=1500; | 3D rendered resolution width in fullscreen |
FSAA=0; | full screen antialiasing level |
postFX=0; | post processing level |
GPU_MaxFramesAhead=1000; | setting not available in UI, supported values 0 to 1000, Might help limit 'Mouse lag' caused by GPU render ahead buffer |
GPU_DetectedFramesAhead=3; | written by engine each start, changing it manually has no effect! |
HDRPrecision=8; | setting not available in UI, supported values are 8(default), 16 and 32. Defines bit depth precision for HDR. |
lastDeviceId=""; | written by engine each start, changing it manually has no effect!, might be blank |
localVRAM=1063723008; | written by engine each start, changing it manually has no effect! |
nonlocalVRAM=1878616064; | written by engine each start, changing it manually has no effect! |
winX=470; | position of window in X axis |
winY=64; | position of window in Y axis |
winW=1440; | interface resolution width in window |
winH=900; | interface resolution height in window |
winDefW=1440; | 3D rendered resolution width in window |
winDefH=900; | 3D rendered resolution height in window |
Windowed=0; | written by engine each exit, depend on state in last run (1=windowed or 0=fullscreen) |
Vsync=1; | Option to disable V-sync(Vertical synchronization, 1=enabled(default) or 0=disabled) |
AToC=7; | Level of Alpha To Coverage AA (Vertical synchronization, 7=all enabled(default) or 0=disabled (normal AA prior ATOC))
binary value, 111 == 7 1st bit = AToC on grass 2nd bit = AToC on A2 trees 3rd bit = AToC on OA trees // standalone 0 - disabled 1 - AToC on grass 2 - AToC on new OA trees (takistan, zargabad, proving ground, shapur) 4 - AToC on old A2 trees (utes, chernarus) // combined 3 - AToC on grass & OA trees 5 - AToC on A2 trees + grass 6 - AToC on A2 + OA trees 7 - AToC enabled on grass, A2 & OA trees (default) |
Languages
Simply alter
Language="English";
to whatever language you may wish to have.
See Also
See username.arma2profile for information about personalized user settings.