hideObject – Talk

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Silly question, but if I [[hideObject]] somehow globally before I [[deleteVehicle]], perhaps we can better clean up objects? I'm referring of course to the fact that all objects are re-created in game to JIP players, even objects that were deleted. They are simply created, then deleted. This accounts for the long delay time on joining a game. I would love for someone to say, "No, you're wrong" --[[User:Doolittle|Doolittle]] 04:22, 13 April 2011 (CEST)
Silly question, but if I [[hideObject]] somehow globally before I [[deleteVehicle]], perhaps we can better clean up objects? I'm referring of course to the fact that all objects are re-created in game to JIP players, even objects that were deleted. They are simply created, then deleted. This accounts for the long delay time on joining a game. I would love for someone to say, "No, you're wrong" --[[User:Doolittle|Doolittle]] 04:22, 13 April 2011 (CEST)
fact that all objects are re-created in game to JIP players, even objects that were deleted
: How do you come to this conclusion? --[[User:Kju|Kju]] 09:18, 13 April 2011 (CEST)

Revision as of 08:18, 13 April 2011

Silly question, but if I hideObject somehow globally before I deleteVehicle, perhaps we can better clean up objects? I'm referring of course to the fact that all objects are re-created in game to JIP players, even objects that were deleted. They are simply created, then deleted. This accounts for the long delay time on joining a game. I would love for someone to say, "No, you're wrong" --Doolittle 04:22, 13 April 2011 (CEST)

fact that all objects are re-created in game to JIP players, even objects that were deleted
How do you come to this conclusion? --Kju 09:18, 13 April 2011 (CEST)