primaryWeapon: Difference between revisions
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<dd class="notedate">Posted on August 4, 2006 - 10:57</dd> | <dd class="notedate">Posted on August 4, 2006 - 10:57</dd> | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon. | '''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon. |
Revision as of 13:32, 21 October 2011
Description
- Description:
- Returns name of unit's primary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_pWeap = primaryWeapon player
Additional Information
- See also:
- secondaryWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to directly detect the active weapon.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2