BIS fnc wpAngle: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Function|= Comments ____________________________________________________________________________________________ | TKOH |= Game name |1.00|= Game version ____________________...") |
mNo edit summary |
||
Line 28: | Line 28: | ||
[[position]] dude, | [[position]] dude, | ||
250, | 250, | ||
60 1, 45 {[[alive]] dude}, "Spotted: %1%2" | |||
] [[spawn]] BIS_fnc_wpAngle;</code> |= Example 1 | ] [[spawn]] BIS_fnc_wpAngle;</code> |= Example 1 | ||
Revision as of 13:19, 27 October 2011
Description
- Description:
- CIRCLE custom waypoint. Keep helicopter rotated in given vector toward target.
- Execution:
- spawn
- Groups:
- Uncategorised
Syntax
- Syntax:
- arguments: [circleLimit, circleBorder, circleDir, customCond, hint]
- Parameters:
- circleLimit: Number - what time in seconds must be spent withing limit (default: 0)
- circleBorder: Number - precision tolerance (smaller number means more precision) (default: 0.75)
- circleDir: Number or Array - limit - direction or vector towards target (default: view of 2nd crew member - left (-90) or right (90))
- customCond: Code - additional condition required for waypoint completion. Passed arguments are [_veh,_target]. (default: {true})
- hint: String - formatted hint. %1 is value showing how precise current vector is (in percents), %2 is precent symbol "%1" (default: "%1%2")
- Return Value:
- Nothing
Examples
- Example 1:
[ player, position dude, 250, 60 1, 45 {alive dude}, "Spotted: %1%2" ] spawn BIS_fnc_wpAngle;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note