Inkompetent – User talk
Inkompetent (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>" to "<code style="display: block">") |
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Example: | Example: | ||
<code>if ((nr >= 0) and {alive(someArray select nr)}) then {};</code> | <code style="display: block">if ((nr >= 0) and {alive(someArray select nr)}) then {};</code> | ||
Line 31: | Line 31: | ||
Use any of the below alone or in combination depending on wanted result: | Use any of the below alone or in combination depending on wanted result: | ||
<code>enableRadio false; //disable radio messages to be heard and shown in the left lower corner of the screen</code> | <code style="display: block">enableRadio false; //disable radio messages to be heard and shown in the left lower corner of the screen</code> | ||
<code>0 fadeRadio 0; //mute in-game radio commands</code> | <code style="display: block">0 fadeRadio 0; //mute in-game radio commands</code> | ||
<code>player setVariable ["BIS_noCoreConversations", true]; //disable greeting menu</code> | <code style="display: block">player setVariable ["BIS_noCoreConversations", true]; //disable greeting menu</code> | ||
Latest revision as of 11:52, 11 January 2023
Gathered know-how
Proper use of IF-function:
Only ever use one single check per IF-function, because SQF doesn't do lazy evaluations. ALL of the checks in an IF-clause will be tested, even if the first one and all before the current tested one has failed.
NOTE EXCEPTION: Code can be used for lazy evaluation since build 93640.
Example:
if ((nr >= 0) and {alive(someArray select nr)}) then {};
Substitute while-loop with waitUntil
Since while-loops only run for 10000 iterations one can instead use waitUntil with a false return value to emulate a while-loop that needs to run for the entire mission.
Example:
waitUntil { ...your code here... sleep 0.5; false };
Mute annoying in-game comms
Use any of the below alone or in combination depending on wanted result:
enableRadio false; //disable radio messages to be heard and shown in the left lower corner of the screen
0 fadeRadio 0; //mute in-game radio commands
player setVariable ["BIS_noCoreConversations", true]; //disable greeting menu
Multiplayer Scripting
http://community.bistudio.com/wiki/6thSense.eu:EG
Code Optimization
http://community.bistudio.com/wiki/Code_Optimisation
CONFIGS
http://community.bistudio.com/wiki/6thSense.eu:CG
Programming standards and suggestions
http://forums.bistudio.com/showthread.php?115836-Some-advises
Proper DAGR. No map
by using showGPS = 0; in description.ext the DAGR can't use the default GPS map-function (Ctrl-M), but otherwise works as it should.