onPlayerDisconnected: Difference between revisions

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[[Category:Scripting Commands ArmA|ONPLAYERDISCONNECTED]]
[[Category:Scripting Commands ArmA|ONPLAYERDISCONNECTED]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Revision as of 11:59, 25 March 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerDisconnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected "endMission ""END1"";";

Additional Information

See also:
onPlayerConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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