moveInCargo: Difference between revisions
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In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Cargo" [[Operation_Flashpoint:_Actions_List|action]] command. | ||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]''' | |||
<dd class="note"> | |||
In Arma 3 when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically. | |||
<code>unit1 [[moveInCargo]] [heli, 3]; | |||
unit1 [[assignAsCargoIndex]] [heli, 3];</code> | |||
<br><br> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 19:08, 18 March 2014
Description
- Description:
- Move soldier into vehicle cargo position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInCargo vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unitName moveInCargo [vehicle, CargoIndex]
- Parameters:
- unitName: Object
- vehicle: Object
- CargoIndex: Number
- Return Value:
- Nothing
Examples
- Example 1:
_soldierOne moveInCargo _jeepOne
- Example 2:
_soldierOne moveInCargo [_jeepOne, 1]
Additional Information
- See also:
- moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:42
- hardrock
- Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
- Killzone_Kid
-
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters