secondaryWeapon: Difference between revisions
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[[Category:Scripting Commands|SECONDARYWEAPON]] | [[Category:Scripting Commands|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands OFP 1. | [[Category:Scripting Commands OFP 1.96|SECONDARYWEAPON]] | ||
[[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | [[Category:Scripting Commands ArmA|SECONDARYWEAPON]] | ||
Revision as of 20:26, 1 June 2006
secondaryWeapon vehicle
Operand types:
vehicle: Object
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Returns name of vehicle's secondary weapon (empty string if none).
Example:
sWeap = secondaryWeapon player
Comments:
secondaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has a LAWLauncher on his back will still report a LAWLauncher as its secondary weapon. There is no command that will enable you to detect the active weapon.