playActionNow: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) mNo edit summary |
Killzone Kid (talk | contribs) mNo edit summary |
||
Line 44: | Line 44: | ||
<dl class='command_description'> | <dl class='command_description'> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Some other possible playactions:<br> | '''Arma 3 playactions:''' | ||
Stop, StopRelaxed, TurnL, TurnR, TurnLRelaxed, TurnRRelaxed, ReloadMagazine, ReloadMGun, ReloadAT, ReloadMortar, ThrowPrepare, ThrowGrenade, WalkF, WalkLF, WalkRF, WalkL, WalkR, WalkLB, WalkRB, WalkB, SlowF, SlowLF, SlowRF, SlowL, SlowR, SlowLB, SlowRB, SlowB, FastF, FastLF, FastRF, FastL, FastR, FastLB, FastRB, FastB, Down, Up, Lying, Combat, Crouch, PlayerStand, PlayerCrouch, PlayerProne, CanNotMove, Civil, CivilLying, FireNotPossible, Die, Unconscious, WeaponOn, WeaponOff, JumpOff, StrokeFist, StrokeGun, SitDown, Salute, BinocOn, BinocOff, PutDown, PutDownEnd, Medic, MedicOther, Treated, agonyStop, agonyStart, released, releasedBad, grabDrag, grabDragged, grabCarry, grabCarried, medicStart, medicStartUp, medicStartRightSide, medicStop, carriedStill, HaloFreeFall_non, HaloFreeFall_L, HaloFreeFall_R, HaloFreeFall_F, HaloFreeFall_B, para_pilot, LadderOnDown, LadderOnUp, LadderOff, LadderOffTop, LadderOffBottom, GetInCar, GetOutCar, GetInTank, GetOutTank, TakeFlag, HandGunOn, EvasiveLeft, EvasiveRight, StartDive, StopDive, SurfaceDive, BottomDive, StartSwim, StopSwim, SurfaceSwim, BottomSwim, StartFreefall, Diary, Gear, Surrender, GetOver, AdjustF, AdjustLF, AdjustRF, AdjustL, AdjustR, AdjustLB, AdjustRB, AdjustB, Relax, All, TactF, TactLF, TactRF, TactL, TactR, TactLB, TactRB, TactB, SwimUp, SwimDown, PlayerTactF, PlayerTactLF, PlayerTactRF, PlayerTactL, PlayerTactR, PlayerTactLB, PlayerTactRB, PlayerTactB, PlayerWalkF, PlayerWalkLF, PlayerWalkRF, PlayerWalkL, PlayerWalkR, PlayerWalkLB, PlayerWalkRB, PlayerWalkB, PlayerSlowF, PlayerSlowLF, PlayerSlowRF, PlayerSlowL, PlayerSlowR, PlayerSlowLB, PlayerSlowRB, PlayerSlowB. | |||
'''Some other possible playactions:'''<br> | |||
"walkf" - walk forward<br> | "walkf" - walk forward<br> | ||
"walkb" - walk backwards<br> | "walkb" - walk backwards<br> | ||
Line 51: | Line 56: | ||
"grabdrag" - initiate First Aid dragging animation<br> | "grabdrag" - initiate First Aid dragging animation<br> | ||
"stopdrag" - stops First Aid dragging animation<br> | "stopdrag" - stops First Aid dragging animation<br> | ||
"reloadMagazine" - reloads the current magazine<br><br> | "reloadMagazine" - reloads the current magazine<br> | ||
"gestureFreeze" - hand signal "Freeze"<br> | |||
"GestureGo"<br> | |||
"GestureCover"<br> | |||
"GestureAttack"<br> | |||
"GestureCeaseFire"<br> | |||
"GestureFollow"<br> | |||
"GestureUp"<br> | |||
"GestureAdvance"<br> | |||
"GesturePoint"<br><br> | |||
Note that playAction works regardless of stance (rifle up, down, crouched, prone). | Note that playAction works regardless of stance (rifle up, down, crouched, prone). |
Revision as of 00:36, 20 October 2013
Description
- Description:
- When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
ArmA: Actions
ArmA_2:_Actions
Operation_Flashpoint:_Actions_List - Groups:
- Uncategorised
Syntax
- Syntax:
- soldier playActionNow action
- Parameters:
- soldier: Object -
- action: String -
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne playActionNow "SitDown"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Arma 3 playactions:
Stop, StopRelaxed, TurnL, TurnR, TurnLRelaxed, TurnRRelaxed, ReloadMagazine, ReloadMGun, ReloadAT, ReloadMortar, ThrowPrepare, ThrowGrenade, WalkF, WalkLF, WalkRF, WalkL, WalkR, WalkLB, WalkRB, WalkB, SlowF, SlowLF, SlowRF, SlowL, SlowR, SlowLB, SlowRB, SlowB, FastF, FastLF, FastRF, FastL, FastR, FastLB, FastRB, FastB, Down, Up, Lying, Combat, Crouch, PlayerStand, PlayerCrouch, PlayerProne, CanNotMove, Civil, CivilLying, FireNotPossible, Die, Unconscious, WeaponOn, WeaponOff, JumpOff, StrokeFist, StrokeGun, SitDown, Salute, BinocOn, BinocOff, PutDown, PutDownEnd, Medic, MedicOther, Treated, agonyStop, agonyStart, released, releasedBad, grabDrag, grabDragged, grabCarry, grabCarried, medicStart, medicStartUp, medicStartRightSide, medicStop, carriedStill, HaloFreeFall_non, HaloFreeFall_L, HaloFreeFall_R, HaloFreeFall_F, HaloFreeFall_B, para_pilot, LadderOnDown, LadderOnUp, LadderOff, LadderOffTop, LadderOffBottom, GetInCar, GetOutCar, GetInTank, GetOutTank, TakeFlag, HandGunOn, EvasiveLeft, EvasiveRight, StartDive, StopDive, SurfaceDive, BottomDive, StartSwim, StopSwim, SurfaceSwim, BottomSwim, StartFreefall, Diary, Gear, Surrender, GetOver, AdjustF, AdjustLF, AdjustRF, AdjustL, AdjustR, AdjustLB, AdjustRB, AdjustB, Relax, All, TactF, TactLF, TactRF, TactL, TactR, TactLB, TactRB, TactB, SwimUp, SwimDown, PlayerTactF, PlayerTactLF, PlayerTactRF, PlayerTactL, PlayerTactR, PlayerTactLB, PlayerTactRB, PlayerTactB, PlayerWalkF, PlayerWalkLF, PlayerWalkRF, PlayerWalkL, PlayerWalkR, PlayerWalkLB, PlayerWalkRB, PlayerWalkB, PlayerSlowF, PlayerSlowLF, PlayerSlowRF, PlayerSlowL, PlayerSlowR, PlayerSlowLB, PlayerSlowRB, PlayerSlowB.
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"
Note that playAction works regardless of stance (rifle up, down, crouched, prone). --Wolfrug 09:41, 12 October 2010 (CEST)