onPlayerDisconnected: Difference between revisions
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|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''onPlayerDisconnected''' statement |= Syntax | | '''onPlayerDisconnected''' statement |= Syntax | ||
|p1= statement: [[String]] |= Parameter 1 | |p1= statement: [[String]] or [[Code]] |= Parameter 1 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[onPlayerConnected]] |= See also | |x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1 | ||
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also | |||
}} | }} |
Revision as of 00:15, 2 November 2013
Description
- Description:
- This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "endMission ""END1"";";
- Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note