onPlayerDisconnected: Difference between revisions
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|x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1 | |x1= <code>onPlayerDisconnected "endMission ""END1"";";</code> |= Example 1 | ||
|x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also | |x2= <code>[[onPlayerDisconnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | [[onPlayerConnected]] |= See also | ||
|mp= In MP [[onPlayerDisconnected]] is executed only on the server |= | |||
}} | }} | ||
<h3 style="display:none">Notes</h3> | <h3 style="display:none">Notes</h3> |
Revision as of 20:08, 22 May 2014
Description
- Description:
- This statement is launched whenever a player is disconnected from a MP session.
Variables _id and _name are set.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player. - Multiplayer:
- In MP onPlayerDisconnected is executed only on the server
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onPlayerDisconnected "endMission ""END1"";";
- Example 2:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerConnected
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note