vectorAdd: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Created page with "{{Command|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.22|= Game version ________________...")
 
No edit summary
Line 40: Line 40:


[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 10:37, 31 May 2014

Hover & click on the images for description

Description

Description:
Adds two 3D vectors.
Groups:
Uncategorised

Syntax

Syntax:
vectorAdd [vector1,vector2]
Parameters:
[vector1,vector2]: Array
vector1: Array
vector2: Array
Return Value:
Array

Examples

Example 1:
_newPos = [getPos player, [0,0,2]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section