vectorCrossProduct: Difference between revisions

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(syntax change)
(Algorithm & note)
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<dd class="notedate">Posted on 28 Jun, 2014
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22)Algorithm:
<code>
Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2];
Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)];
</code>
It is recommended to use [[vectorCrossProduct]] instead of [[BIS_fnc_crossProduct]].
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Revision as of 08:12, 28 June 2014

Hover & click on the images for description

Description

Description:
Cross product of two 3D vectors.
In layman's terms, if you have a polygon (surface) defined by 3 points, you can find a normal to it (just like terrain surfaceNormal). To invert direction of the normal, swap arguments around.
Groups:
Uncategorised

Syntax

Syntax:
vector1 vectorCrossProduct vector2
Parameters:
vector1: [x, y, z] Array
vector2: [x, y, z] Array
Return Value:
Array - vector: [x, y, z]

crossProduct.jpg

Examples

Example 1:
_vector = [1,1,1] vectorCrossProduct [2,2,2];
Example 2:
_vectorUp = [0,1,0] vectorCrossProduct [-1,0,0]; //[0,-0,1]

Additional Information

See also:
vectorAddvectorDiffvectorDotProductvectorCosvectorMagnitudevectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 28 Jun, 2014
ffur2007slx2_5
(ArmA3 1.22)Algorithm: Vector1 = [x1,y1,z1]; Vector2 = [x2,y2,z2]; Result = [(y1 * z2) – (z1 * y2),(z1 * x2) – (x1 * z2),(x1 * y2) – (y1 * x2)]; It is recommended to use vectorCrossProduct instead of BIS_fnc_crossProduct.

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