BIS fnc unitPlaySimple: Difference between revisions
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Revision as of 14:58, 25 July 2014
Description
- Description:
/* File: fn_UnitPlaySimple.sqf Description: Plays back input movement data on input unit. Simplified. Parameters: Unit - Unit to play movement data on Data - Movement data to use OPT:[Object, Variable] - OPTIONAL: Variable to set on specified Object once playback has finished OPT:IgnoreDisabled - OPTIONAL: Whether to ignore if the Unit is dead and/or cannot move OPT:Debug - OPTIONAL: Whether to give debug information on played frames per second OPT:Sleep - OPTIONAL: Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds. OPT:SkipTime - OPTIONAL: Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. Examples (used in a script): a) _capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_UnitPlay; Which would play back the captured data in the _capturedData array (containing only one frame in this example) onto a unit named BIS_Vehicle. Playback will play even if the unit is dead or disabled. Debug information would not show and playing back would update once every 0.2 seconds. Once the playback finished, an object named BIS_Object would have a variable called "DoneRecording" set to TRUE. Playback would skip the first 5 seconds of data. b) _capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [], false, true] spawn BIS_fnc_UnitPlay; Which would play back the captured data in the _capturedData array (containing only one frame in this example) onto a unit named BIS_Vehicle. Playback will play only while the unit is alive and can move. Debug information would show. c) _capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData] spawn BIS_fnc_UnitPlay; Which would play back the captured data in the _capturedData array (containing only one frame in this example) onto a unit named BIS_Vehicle. Note that in a very large captured sequence, it is a better idea to preprocess the data prior to mission start, or a short freeze would occur as it reads the data. For example using the following in the mission's init: UnitData = compile preprocessFile "PlayBackUnit.sqf"; ..And then later start the sequence like this: // Start the sequence _result = [] call UnitData; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
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