BIS fnc unitPlaySimple: Difference between revisions
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{{Function|Comments= | |||
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| arma2oa |Game name= | |||
|1.00|Game version= | |||
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| | | Plays back input movement data on input unit. Simplified. |Description= | ||
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| | | [unit, data, varDone, stateIngnore, debug, sleep, skipTime] call [[BIS_fnc_UnitPlaySimple]] |Syntax= | ||
|p1= unit: [[Object]] - Unit to play movement data on |Parameter 1= | |||
|p2= data: [[Array]] - Movement data to use |Parameter 2= | |||
|p3= varDone: [[Array]] - (Optional, default []) Variable to set on specified Object once playback has finished in format: | |||
*0: [[Object]] - Target object | |||
*1: [[String]] - Variable name|Parameter 3= | |||
|p4= stateIgnore: [[Boolean]] - (Optional, default [[false]]) Whether to ignore if the Unit is dead and/or cannot move |Parameter 4= | |||
|p5= debug: [[Boolean]] - (Optional, default [[false]] Whether to give debug information on played frames per second |Parameter 5= | |||
| | |p6= sleep: [[Number]] - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds. |Parameter 6= | ||
| | |p7= skipTime: [[Number]] - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start. |Parameter 7= | ||
| | | | [[Script]] - Script handle |Return value= | ||
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|x1= <code></code> |= | |x1= <code>_capturedData = [[0,[8208.26,1953.13,296.04],67]]; | ||
[BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], [[true]], [[false]], 0.2, 5] [[spawn]] [[BIS_fnc_UnitPlaySimple]];</code> |Example 1= | |||
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| | | | [[BIS_fnc_UnitCaptureFiring]], [[BIS_fnc_UnitCaptureSimple]], [[BIS_fnc_UnitPlayFiring]], [[BIS_fnc_UnitPlay]] |See also= | ||
}} | }} | ||
Revision as of 13:19, 11 June 2018
Description
- Description:
- Plays back input movement data on input unit. Simplified.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [unit, data, varDone, stateIngnore, debug, sleep, skipTime] call BIS_fnc_UnitPlaySimple
- Parameters:
- unit: Object - Unit to play movement data on
- data: Array - Movement data to use
- varDone: Array - (Optional, default []) Variable to set on specified Object once playback has finished in format:
- stateIgnore: Boolean - (Optional, default false) Whether to ignore if the Unit is dead and/or cannot move
- debug: Boolean - (Optional, default false Whether to give debug information on played frames per second
- sleep: Number - (Optional, default 0) Time to Sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
- skipTime: Number - (Optional, default 0) Amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
- Return Value:
- Script - Script handle
Examples
- Example 1:
_capturedData = [[0,[8208.26,1953.13,296.04],67]]; [BIS_Vehicle, _capturedData, [BIS_Object, "DoneRecording"], true, false, 0.2, 5] spawn BIS_fnc_UnitPlaySimple;
Additional Information
Notes
-
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