BIS fnc moveIn: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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|1.00|= Game version | |1.00|= Game version | ||
|arg= local |= Arguments | |||
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| | | Moves a unit into vehicle. Compatible with [[assignedVehicleRole]] output. |= Description | ||
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| [vehicle, unit, role] call [[BIS_fnc_moveIn]] |= Syntax | |||
|p1= vehicle: [[Object]] |= Parameter 1 | |||
|p2= unit: [[Object]] - the unit to move into ''vehicle'' |= Parameter 2 | |||
|p3= role: [[Array]] - wanted seat, in format [''"role"''] or [''"role"'', turretPath]. Can be one of: | |||
* "driver" | |||
* "gunner" | |||
* "commander" | |||
* "cargo" | |||
* "turret" | |||
* "": will load ''unit'' in the first available seat (using [[moveInAny]]) |= Parameter 3 | |||
| [[Boolean]] - [[true]] if moved in successfully |= Return value | |||
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| < | |x1= <code>[myCar, [[player]], "cargo"] [call]] [[BIS_fnc_moveIn]];</code> |= Example 1 | ||
| | |x2= <code>[myTank, [[player]], ["turret", [0]]] [call]] [[BIS_fnc_moveIn]];</code> |= Example 2 | ||
| | |x3= <code>[myTank, [[player]], ["turret", -1]] [call]] [[BIS_fnc_moveIn]]; {{codecomment|// will [[moveInDriver]] the player}}</code> |= Example 3 | ||
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| |= | |mp= ''unit'' must be '''[[local]]''' |= Multiplayer | ||
| [[moveInDriver]], [[moveInGunner]], [[moveInCommander]], [[moveInCargo]], [[moveInTurret]], [[moveInAny]] |= See also | |||
}} | }} | ||
Revision as of 11:44, 3 May 2018
Description
- Description:
- Moves a unit into vehicle. Compatible with assignedVehicleRole output.
- Execution:
- call
- Multiplayer:
- unit must be local
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vehicle, unit, role] call BIS_fnc_moveIn
- Parameters:
- vehicle: Object
- unit: Object - the unit to move into vehicle
- role: Array - wanted seat, in format ["role"] or ["role", turretPath]. Can be one of:
- "driver"
- "gunner"
- "commander"
- "cargo"
- "turret"
- "": will load unit in the first available seat (using moveInAny)
- Return Value:
- Boolean - true if moved in successfully
Examples
- Example 1:
[myCar, player, "cargo"] [call]] BIS_fnc_moveIn;
- Example 2:
[myTank, player, ["turret", [0]]] [call]] BIS_fnc_moveIn;
- Example 3:
[myTank, player, ["turret", -1]] [call]] BIS_fnc_moveIn; // will moveInDriver the player
Additional Information
Notes
-
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