primaryWeapon: Difference between revisions

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[[Category:Scripting Commands|PRIMARYWEAPON]]
{{Command|= Comments
[[Category:Scripting Commands OFP 1.96|PRIMARYWEAPON]]
____________________________________________________________________________________________
[[Category:Scripting Commands ArmA|PRIMARYWEAPON]]


| ofpr |= Game name


<h2 style="color:#000066">'''primaryWeapon ''vehicle'''''</h2>
|1.75|= Game version
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| Returns name of vehicle's primary weapon (empty string if none). |= Description
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'''Operand types:'''
| '''primaryWeapon''' vehicle |= Syntax


'''vehicle:''' [[Object]]
|p1= vehicle: [[Object]] |= Parameter 1


'''Type of returned value:'''
| [[String]] |= Return value
____________________________________________________________________________________________
 
|x1= <pre>pWeap = primaryWeapon [[player]]</pre> |= Example 1
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[[String]]
|  |= See also


'''Compatibility:'''
}}


Added in version '''1.75'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<!-- Note Section END -->
</dl>


Returns name of vehicle's primary weapon (empty string if none).
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


 
primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon.
'''Example:'''
[[Category:Scripting Commands|PRIMARYWEAPON]]
 
[[Category:Scripting Commands OFP 1.96|PRIMARYWEAPON]]
pWeap = '''primaryWeapon''' [[player]]
[[Category:Scripting Commands ArmA|PRIMARYWEAPON]]
 
 
'''Comments:'''
 
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon.

Revision as of 00:05, 2 August 2006

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Description

Description:
Returns name of vehicle's primary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
primaryWeapon vehicle
Parameters:
vehicle: Object
Return Value:
String

Examples

Example 1:
pWeap = primaryWeapon [[player]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Old Notes (temporary):

primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. There is no command that will enable you to detect the active weapon.