lightIsOn: Difference between revisions

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[[Category:Scripting Commands|LIGHTISON]]
[[Category:Scripting Commands|LIGHTISON]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LIGHTISON]]
[[Category:Scripting Commands OFP 1.96|LIGHTISON]]
[[Category:Scripting Commands OFP 1.46|LIGHTISON]]
[[Category:Scripting Commands OFP 1.46|LIGHTISON]]

Revision as of 10:31, 25 September 2014

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:
  • "ON"
  • "OFF"
  • "AUTO" (auto is only on during the night).
  • "ERROR"
Groups:
Uncategorised

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String

Examples

Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
Example 2:
_it = lightIsOn object 159582
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Use switchLight to turn lamposts on and off.

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