CfgVehicles GUER – Arma 3
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(Added Helicopters DLC assets) |
(Added assets up to Marksmen DLC) |
||
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| <span title="Protected" class="help">1</span> | | <span title="Protected" class="help">1</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons# | :[[Arma 3 CfgWeapons Weapons#LMG_Mk200_BI_F|LMG_Mk200_BI_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | :[[Arma 3 CfgWeapons Weapons#Put|Put]] | ||
Line 388: | Line 388: | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | :[[Arma 3 CfgWeapons Weapons#Put|Put]] | ||
:[[Arma 3 CfgWeapons Items#Binocular|Binocular]] | |||
| | | | ||
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| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons# | :[[Arma 3 CfgWeapons Weapons#LMG_Mk200_LP_BI_F|LMG_Mk200_LP_BI_F]] | ||
:[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_F|hgun_ACPC2_F]] | :[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_F|hgun_ACPC2_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
Line 970: | Line 971: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons# | :[[Arma 3 CfgWeapons Weapons#srifle_EBR_MRCO_LP_BI_F|srifle_EBR_MRCO_LP_BI_F]] | ||
:[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_F|hgun_ACPC2_F]] | :[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_F|hgun_ACPC2_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
Line 1,216: | Line 1,217: | ||
| | | | ||
:[[Arma 3 CfgWeapons Equipment#U_I_CombatUniform_shortsleeve|U_I_CombatUniform_shortsleeve]] | :[[Arma 3 CfgWeapons Equipment#U_I_CombatUniform_shortsleeve|U_I_CombatUniform_shortsleeve]] | ||
:[[Arma 3 CfgWeapons Equipment# | :[[Arma 3 CfgWeapons Equipment#V_PlateCarrierIAGL_dgtl|V_PlateCarrierIAGL_dgtl]] | ||
:[[Arma 3 CfgWeapons Equipment#H_HelmetIA|H_HelmetIA]] | :[[Arma 3 CfgWeapons Equipment#H_HelmetIA|H_HelmetIA]] | ||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | :[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | ||
Line 1,366: | Line 1,367: | ||
:[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | :[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | ||
:[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | :[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | ||
:[[Arma 3 CfgWeapons Items#NVGoggles_INDEP|NVGoggles_INDEP]] | |||
:[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | :[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | ||
Line 1,662: | Line 1,664: | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | :[[Arma 3 CfgWeapons Weapons#Put|Put]] | ||
:[[Arma 3 CfgWeapons Items# | :[[Arma 3 CfgWeapons Items#Laserdesignator_03|Laserdesignator_03]] | ||
| | | | ||
Line 1,702: | Line 1,704: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons# | :[[Arma 3 CfgWeapons Weapons#srifle_GM6_LRPS_F|srifle_GM6_LRPS_F]] | ||
:[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_snds_F|hgun_ACPC2_snds_F]] | :[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_snds_F|hgun_ACPC2_snds_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | :[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | ||
Line 2,050: | Line 2,052: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
| | | | ||
Line 2,068: | Line 2,072: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
| | | | ||
Line 2,080: | Line 2,086: | ||
| | | | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles | | [[File:Arma3 CfgVehicles I_ghillie_lsh_F.jpg|150px| ]] | ||
| <span id=" | | <span id="I_ghillie_lsh_F" >'''I_ghillie_lsh_F'''</span> | ||
| '' | | ''Sniper (Lush)'' | ||
| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_F | | IND_F | ||
| | | MenSniper | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Weapons# | :[[Arma 3 CfgWeapons Weapons#srifle_GM6_LRPS_F|srifle_GM6_LRPS_F]] | ||
:[[Arma 3 CfgWeapons | :[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_snds_F|hgun_ACPC2_snds_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
:[[Arma 3 CfgWeapons Items#Rangefinder|Rangefinder]] | |||
| | | | ||
:1x [[Arma 3 CfgMagazines# | :6x [[Arma 3 CfgMagazines#5Rnd_127x108_Mag|5Rnd_127x108_Mag]] | ||
:2x [[Arma 3 CfgMagazines# | :3x [[Arma 3 CfgMagazines#9Rnd_45ACP_Mag|9Rnd_45ACP_Mag]] | ||
:1x [[Arma 3 CfgMagazines#APERSTripMine_Wire_Mag|APERSTripMine_Wire_Mag]] | |||
:1x [[Arma 3 CfgMagazines#ClaymoreDirectionalMine_Remote_Mag|ClaymoreDirectionalMine_Remote_Mag]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShell|SmokeShell]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellGreen|SmokeShellGreen]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellOrange|SmokeShellOrange]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellPurple|SmokeShellPurple]] | |||
:2x [[Arma 3 CfgMagazines#Chemlight_green|Chemlight_green]] | |||
| | | | ||
:[[Arma 3 CfgWeapons Equipment#U_I_FullGhillie_lsh|U_I_FullGhillie_lsh]] | |||
| | :[[Arma 3 CfgWeapons Equipment#V_Chestrig_oli|V_Chestrig_oli]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgWeapons Items#ItemGPS|ItemGPS]] | ||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | |||
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | :[[Arma 3 CfgWeapons Items#ItemCompass|ItemCompass]] | ||
|- | :[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | ||
| [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px| ]] | :[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | ||
| <span id="I_HMG_01_high_F" >'''I_HMG_01_high_F'''</span> | :[[Arma 3 CfgWeapons Items#NVGoggles_INDEP|NVGoggles_INDEP]] | ||
| ''Mk30 HMG .50 (Raised)'' | :[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | ||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | | | ||
| Static | :[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Mark|A3_Characters_F_Mark]] | ||
| <span title="Public" class="help">2</span> | |||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#FakeWeapon|FakeWeapon]] | |- | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#HMG_01|HMG_01]] | | [[File:Arma3 CfgVehicles I_ghillie_sard_F.jpg|150px| ]] | ||
| <span id="I_ghillie_sard_F" >'''I_ghillie_sard_F'''</span> | |||
| | | ''Sniper (Semi-Arid)'' | ||
:1x [[Arma 3 CfgMagazines#FakeWeapon|FakeWeapon]] | | style='background-color:#c2e1c2;' | GUER | ||
:2x [[Arma 3 CfgMagazines#500Rnd_127x99_mag|500Rnd_127x99_mag]] | | IND_F | ||
| MenSniper | |||
| | | <span title="Public" class="help">2</span> | ||
| | |||
| | :[[Arma 3 CfgWeapons Weapons#srifle_GM6_LRPS_F|srifle_GM6_LRPS_F]] | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | :[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_snds_F|hgun_ACPC2_snds_F]] | ||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | :[[Arma 3 CfgWeapons Weapons#Put|Put]] | ||
|- | :[[Arma 3 CfgWeapons Items#Rangefinder|Rangefinder]] | ||
| [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px| ]] | |||
| <span id="I_HMG_01_A_F" >'''I_HMG_01_A_F'''</span> | | | ||
| ''Mk30A HMG .50'' | :6x [[Arma 3 CfgMagazines#5Rnd_127x108_Mag|5Rnd_127x108_Mag]] | ||
| style='background-color:#c2e1c2;' | GUER | :3x [[Arma 3 CfgMagazines#9Rnd_45ACP_Mag|9Rnd_45ACP_Mag]] | ||
| IND_F | :1x [[Arma 3 CfgMagazines#APERSTripMine_Wire_Mag|APERSTripMine_Wire_Mag]] | ||
| Static | :1x [[Arma 3 CfgMagazines#ClaymoreDirectionalMine_Remote_Mag|ClaymoreDirectionalMine_Remote_Mag]] | ||
| <span title="Public" class="help">2</span> | :1x [[Arma 3 CfgMagazines#SmokeShell|SmokeShell]] | ||
:1x [[Arma 3 CfgMagazines#SmokeShellGreen|SmokeShellGreen]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellOrange|SmokeShellOrange]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellPurple|SmokeShellPurple]] | |||
:2x [[Arma 3 CfgMagazines#Chemlight_green|Chemlight_green]] | |||
| | |||
:[[Arma 3 CfgWeapons Equipment#U_I_FullGhillie_sard|U_I_FullGhillie_sard]] | |||
:[[Arma 3 CfgWeapons Equipment#V_Chestrig_oli|V_Chestrig_oli]] | |||
:[[Arma 3 CfgWeapons Items#ItemGPS|ItemGPS]] | |||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | |||
:[[Arma 3 CfgWeapons Items#ItemCompass|ItemCompass]] | |||
:[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | |||
:[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | |||
:[[Arma 3 CfgWeapons Items#NVGoggles_INDEP|NVGoggles_INDEP]] | |||
:[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Mark|A3_Characters_F_Mark]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_ghillie_ard_F.jpg|150px| ]] | |||
| <span id="I_ghillie_ard_F" >'''I_ghillie_ard_F'''</span> | |||
| ''Sniper (Arid)'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| MenSniper | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Weapons#srifle_GM6_LRPS_F|srifle_GM6_LRPS_F]] | |||
:[[Arma 3 CfgWeapons Weapons#hgun_ACPC2_snds_F|hgun_ACPC2_snds_F]] | |||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
:[[Arma 3 CfgWeapons Items#Rangefinder|Rangefinder]] | |||
| | |||
:6x [[Arma 3 CfgMagazines#5Rnd_127x108_Mag|5Rnd_127x108_Mag]] | |||
:3x [[Arma 3 CfgMagazines#9Rnd_45ACP_Mag|9Rnd_45ACP_Mag]] | |||
:1x [[Arma 3 CfgMagazines#APERSTripMine_Wire_Mag|APERSTripMine_Wire_Mag]] | |||
:1x [[Arma 3 CfgMagazines#ClaymoreDirectionalMine_Remote_Mag|ClaymoreDirectionalMine_Remote_Mag]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShell|SmokeShell]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellGreen|SmokeShellGreen]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellOrange|SmokeShellOrange]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellPurple|SmokeShellPurple]] | |||
:2x [[Arma 3 CfgMagazines#Chemlight_green|Chemlight_green]] | |||
| | |||
:[[Arma 3 CfgWeapons Equipment#U_I_FullGhillie_ard|U_I_FullGhillie_ard]] | |||
:[[Arma 3 CfgWeapons Equipment#V_Chestrig_oli|V_Chestrig_oli]] | |||
:[[Arma 3 CfgWeapons Items#ItemGPS|ItemGPS]] | |||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | |||
:[[Arma 3 CfgWeapons Items#ItemCompass|ItemCompass]] | |||
:[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | |||
:[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | |||
:[[Arma 3 CfgWeapons Items#NVGoggles_INDEP|NVGoggles_INDEP]] | |||
:[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Mark|A3_Characters_F_Mark]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_G_Sharpshooter_F.jpg|150px| ]] | |||
| <span id="I_G_Sharpshooter_F" >'''I_G_Sharpshooter_F'''</span> | |||
| ''Sharpshooter'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_G_F | |||
| Men | |||
| <span title="Protected" class="help">1</span> | |||
| | |||
:[[Arma 3 CfgWeapons Weapons#srifle_DMR_06_camo_khs_F|srifle_DMR_06_camo_khs_F]] | |||
:[[Arma 3 CfgWeapons Weapons#Throw|Throw]] | |||
:[[Arma 3 CfgWeapons Weapons#Put|Put]] | |||
| | |||
:8x [[Arma 3 CfgMagazines#20Rnd_762x51_Mag|20Rnd_762x51_Mag]] | |||
:1x [[Arma 3 CfgMagazines#HandGrenade|HandGrenade]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShell|SmokeShell]] | |||
:1x [[Arma 3 CfgMagazines#SmokeShellGreen|SmokeShellGreen]] | |||
:2x [[Arma 3 CfgMagazines#Chemlight_blue|Chemlight_blue]] | |||
| | |||
:[[Arma 3 CfgWeapons Equipment#U_IG_leader|U_IG_leader]] | |||
:[[Arma 3 CfgWeapons Equipment#V_BandollierB_oli|V_BandollierB_oli]] | |||
:[[Arma 3 CfgWeapons Equipment#H_Shemag_olive|H_Shemag_olive]] | |||
:[[Arma 3 CfgWeapons Items#ItemMap|ItemMap]] | |||
:[[Arma 3 CfgWeapons Items#ItemCompass|ItemCompass]] | |||
:[[Arma 3 CfgWeapons Items#ItemWatch|ItemWatch]] | |||
:[[Arma 3 CfgWeapons Items#ItemRadio|ItemRadio]] | |||
:[[Arma 3 CfgWeapons Items#FirstAidKit|FirstAidKit]] | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Characters_F_Mark|A3_Characters_F_Mark]] | |||
| | |||
|- | |||
| [[File:Arma3 CfgVehicles I_HMG_01_F.jpg|150px| ]] | |||
| <span id="I_HMG_01_F" >'''I_HMG_01_F'''</span> | |||
| ''Mk30 HMG .50'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Static | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Weapons#FakeWeapon|FakeWeapon]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#HMG_01|HMG_01]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#FakeWeapon|FakeWeapon]] | |||
:2x [[Arma 3 CfgMagazines#500Rnd_127x99_mag|500Rnd_127x99_mag]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | |||
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | |||
|- | |||
| [[File:Arma3 CfgVehicles I_HMG_01_high_F.jpg|150px| ]] | |||
| <span id="I_HMG_01_high_F" >'''I_HMG_01_high_F'''</span> | |||
| ''Mk30 HMG .50 (Raised)'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Static | |||
| <span title="Public" class="help">2</span> | |||
| | |||
:[[Arma 3 CfgWeapons Weapons#FakeWeapon|FakeWeapon]] | |||
:[[Arma 3 CfgWeapons Vehicle Weapons#HMG_01|HMG_01]] | |||
| | |||
:1x [[Arma 3 CfgMagazines#FakeWeapon|FakeWeapon]] | |||
:2x [[Arma 3 CfgMagazines#500Rnd_127x99_mag|500Rnd_127x99_mag]] | |||
| | |||
| | |||
:[[Arma 3 CfgPatches CfgVehicles#A3_Static_F_Gamma|A3_Static_F_Gamma]] | |||
| Randomization: No <br />Camo selections: 1 - the whole weapon with pod <br />Script door sources: None <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: Just the weapon <br />Slingload: No <br />Cargo proxy indexes: None | |||
|- | |||
| [[File:Arma3 CfgVehicles I_HMG_01_A_F.jpg|150px| ]] | |||
| <span id="I_HMG_01_A_F" >'''I_HMG_01_A_F'''</span> | |||
| ''Mk30A HMG .50'' | |||
| style='background-color:#c2e1c2;' | GUER | |||
| IND_F | |||
| Static | |||
| <span title="Public" class="help">2</span> | |||
| | | | ||
:[[Arma 3 CfgWeapons Weapons#FakeWeapon|FakeWeapon]] | :[[Arma 3 CfgWeapons Weapons#FakeWeapon|FakeWeapon]] | ||
Line 2,278: | Line 2,441: | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Beta_Heli_Transport_02|A3_Air_F_Beta_Heli_Transport_02]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Air_F_Beta_Heli_Transport_02|A3_Air_F_Beta_Heli_Transport_02]] | ||
| Randomization: No <br />Camo selections: 3 - main body, tail various attachments, engine <br />Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R <br />Script animations: | | Randomization: No <br />Camo selections: 3 - main body, tail various attachments, engine <br />Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R <br />Script animations: None <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloads up to 4000 kg <br />Cargo proxy indexes: 1 to 16 | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_Parachute_02_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_Parachute_02_F.jpg|150px| ]] | ||
Line 2,325: | Line 2,488: | ||
| [[File:Arma3 CfgVehicles I_Heli_light_03_unarmed_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_Heli_light_03_unarmed_F.jpg|150px| ]] | ||
| <span id="I_Heli_light_03_unarmed_F" >'''I_Heli_light_03_unarmed_F'''</span> | | <span id="I_Heli_light_03_unarmed_F" >'''I_Heli_light_03_unarmed_F'''</span> | ||
| ''WY-55 Hellcat ( | | ''WY-55 Hellcat (Unarmed)'' | ||
| style='background-color:#c2e1c2;' | GUER | | style='background-color:#c2e1c2;' | GUER | ||
| IND_F | | IND_F | ||
Line 2,738: | Line 2,901: | ||
:[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | :[[Arma 3 CfgPatches CfgVehicles#A3_Soft_F_Bootcamp_Offroad_01|A3_Soft_F_Bootcamp_Offroad_01]] | ||
| Randomization: Yes, | | Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; <br />Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5) <br />Camo selections: 2 - the body, wheels and accessories <br />Script door sources: None <br />Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction <br />Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf <br />Firing from vehicles: Positions 2 to 5 <br />Slingload: Slingloadable <br />Cargo proxy indexes: 1 to 5 | ||
|- | |- | ||
| [[File:Arma3 CfgVehicles I_G_Offroad_01_F.jpg|150px| ]] | | [[File:Arma3 CfgVehicles I_G_Offroad_01_F.jpg|150px| ]] | ||
Line 3,132: | Line 3,295: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
| | | | ||
| | | | ||
Line 3,153: | Line 3,314: | ||
| <span title="Public" class="help">2</span> | | <span title="Public" class="help">2</span> | ||
| | | | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#HMG_127|HMG_127]] | :[[Arma 3 CfgWeapons Vehicle Weapons#HMG_127|HMG_127]] | ||
:[[Arma 3 CfgWeapons Vehicle Weapons#GMG_UGV_40mm|GMG_UGV_40mm]] | :[[Arma 3 CfgWeapons Vehicle Weapons#GMG_UGV_40mm|GMG_UGV_40mm]] | ||
| | | | ||
:2x [[Arma 3 CfgMagazines#500Rnd_127x99_mag|500Rnd_127x99_mag]] | :2x [[Arma 3 CfgMagazines#500Rnd_127x99_mag|500Rnd_127x99_mag]] | ||
:1x [[Arma 3 CfgMagazines#200Rnd_40mm_G_belt|200Rnd_40mm_G_belt]] | :1x [[Arma 3 CfgMagazines#200Rnd_40mm_G_belt|200Rnd_40mm_G_belt]] | ||
Line 3,170: | Line 3,329: | ||
| Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | | Randomization: No <br />Camo selections: 3 - main body, wheels and accessories, turret <br />Script door sources: None <br />Script animations: TurretHide <br />Executed scripts: None <br />Firing from vehicles: No <br />Slingload: Slingloadable <br />Cargo proxy indexes: None | ||
|} | |} | ||
<small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1. | <small style="color:grey;">Generated by [[BIS_fnc_exportCfgVehicles]] in [[Arma 3]] version 1.42.130231 by [[User:Pettka|Pettka]] ([[User talk:Pettka|talk]]) 09:14, 9 April 2015 (CEST)</small> | ||
{{Template:Arma 3 Assets}} | {{Template:Arma 3 Assets}} | ||
[[Category:Arma 3: Assets]] | [[Category:Arma 3: Assets]] | ||
[[Category:Arma 3: Editing]] | [[Category:Arma 3: Editing]] |
Revision as of 08:14, 9 April 2015
Preview |
Class |
Name |
Side |
Faction |
Category |
Scope |
Weapons |
Magazines |
Items |
Addons |
Features |
---|---|---|---|---|---|---|---|---|---|---|---|
I_TargetSoldier | Invisible Target Soldier | GUER | IND_F | Training | 1 |
|
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I_G_Soldier_F | Rifleman | GUER | IND_G_F | Men | 1 |
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I_G_Soldier_lite_F | Rifleman (Light) | GUER | IND_G_F | Men | 1 |
|
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I_G_Soldier_SL_F | Squad Leader | GUER | IND_G_F | Men | 1 |
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I_G_Soldier_TL_F | Team Leader | GUER | IND_G_F | Men | 1 |
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I_G_Soldier_AR_F | Autorifleman | GUER | IND_G_F | Men | 1 |
|
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I_G_medic_F | Combat Life Saver | GUER | IND_G_F | Men | 1 |
|
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I_G_engineer_F | Engineer | GUER | IND_G_F | Men | 1 |
|
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I_G_Soldier_exp_F | Explosive Specialist | GUER | IND_G_F | Men | 1 |
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I_G_Soldier_GL_F | Grenadier | GUER | IND_G_F | Men | 1 | ||||||
I_G_Soldier_M_F | Marksman | GUER | IND_G_F | Men | 1 |
|
|||||
I_G_Soldier_LAT_F | Rifleman (AT) | GUER | IND_G_F | Men | 1 |
|
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I_G_Soldier_A_F | Ammo Bearer | GUER | IND_G_F | Men | 1 |
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I_G_officer_F | Officer | GUER | IND_G_F | Men | 1 |
|
|||||
i_g_soldier_unarmed_f | Rifleman (Unarmed) | GUER | IND_G_F | Men | 1 | ||||||
i_g_survivor_F | Survivor | GUER | IND_G_F | Men | 1 | ||||||
I_Soldier_02_F | Rifleman 2 | GUER | IND_F | Men | 1 |
|
|||||
I_Soldier_03_F | Rifleman | GUER | IND_F | Men | 1 |
|
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I_Soldier_04_F | Pilot | GUER | IND_F | Men | 1 |
|
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I_soldier_F | Rifleman | GUER | IND_F | Men | 2 |
|
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I_Soldier_lite_F | Rifleman (Light) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_A_F | Ammo Bearer | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_GL_F | Grenadier | GUER | IND_F | Men | 2 | ||||||
I_Soldier_AR_F | Autorifleman | GUER | IND_F | Men | 2 |
|
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I_Soldier_SL_F | Squad Leader | GUER | IND_F | Men | 2 | ||||||
I_Soldier_TL_F | Team Leader | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_M_F | Marksman | GUER | IND_F | Men | 2 |
|
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I_Soldier_LAT_F | Rifleman (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AT_F | Missile Specialist (AT) | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_AA_F | Missile Specialist (AA) | GUER | IND_F | Men | 2 |
|
|||||
I_medic_F | Combat Life Saver | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_repair_F | Repair Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_Soldier_exp_F | Explosive Specialist | GUER | IND_F | Men | 2 |
|
|||||
I_engineer_F | Engineer | GUER | IND_F | Men | 2 |
|
|||||
I_crew_F | Crewman | GUER | IND_F | Men | 2 |
|
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I_helipilot_F | Helicopter Pilot | GUER | IND_F | Men | 2 |
|
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I_pilot_F | Pilot | GUER | IND_F | Men | 2 |
|
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I_helicrew_F | Helicopter Crew | GUER | IND_F | Men | 2 | ||||||
I_officer_F | Officer | GUER | IND_F | Men | 2 | ||||||
I_Story_Colonel_F | Akhanteros | GUER | IND_F | MenStory | 2 | ||||||
I_soldier_UAV_F | UAV Operator | GUER | IND_F | Men | 2 |
|
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i_soldier_unarmed_f | Rifleman (Unarmed) | GUER | IND_F | Men | 2 | ||||||
I_diver_F | Assault Diver | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_exp_F | Diver Explosive Specialist | GUER | IND_F | MenDiver | 2 | ||||||
I_diver_TL_F | Diver Team Leader | GUER | IND_F | MenDiver | 2 | ||||||
I_Spotter_F | Spotter | GUER | IND_F | MenSniper | 2 | ||||||
I_Sniper_F | Sniper | GUER | IND_F | MenSniper | 2 | ||||||
I_Soldier_AAR_F | Asst. Autorifleman | GUER | IND_F | MenSupport | 2 |
|
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I_Soldier_AAT_F | Asst. Missile Specialist (AT) | GUER | IND_F | MenSupport | 2 |
|
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I_Soldier_AAA_F | Asst. Missile Specialist (AA) | GUER | IND_F | MenSupport | 2 |
|
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I_support_MG_F | Gunner (HMG) | GUER | IND_F | MenSupport | 2 |
|
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I_support_GMG_F | Gunner (GMG) | GUER | IND_F | MenSupport | 2 |
|
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I_support_Mort_F | Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
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I_support_AMG_F | Asst. Gunner (HMG/GMG) | GUER | IND_F | MenSupport | 2 |
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I_support_AMort_F | Asst. Gunner (Mk6) | GUER | IND_F | MenSupport | 2 |
|
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I_Soldier_VR_F | VR Entity | GUER | IND_F | MenVR | 2 | ||||||
I_Protagonist_VR_F | VR Soldier | GUER | IND_F | MenVR | 2 | ||||||
I_ghillie_lsh_F | Sniper (Lush) | GUER | IND_F | MenSniper | 2 | ||||||
I_ghillie_sard_F | Sniper (Semi-Arid) | GUER | IND_F | MenSniper | 2 | ||||||
I_ghillie_ard_F | Sniper (Arid) | GUER | IND_F | MenSniper | 2 | ||||||
I_G_Sharpshooter_F | Sharpshooter | GUER | IND_G_F | Men | 1 |
|
|||||
I_HMG_01_F | Mk30 HMG .50 | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_HMG_01_high_F | Mk30 HMG .50 (Raised) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_HMG_01_A_F | Mk30A HMG .50 | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_GMG_01_F | Mk32 GMG 20 mm | GUER | IND_F | Static | 2 |
|
|||||
I_GMG_01_high_F | Mk32 GMG 20 mm (Raised) | GUER | IND_F | Static | 2 |
|
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I_GMG_01_A_F | Mk32A GMG 20 mm | GUER | Ind_F | Static | 2 |
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I_Mortar_01_F | Mk6 Mortar | GUER | IND_F | Static | 2 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_G_Mortar_01_F | Mk6 Mortar | GUER | IND_G_F | Static | 1 | Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | |||||
I_Heli_Transport_02_F | CH-49 Mohawk | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 3 - main body, tail various attachments, engine Script door sources: CargoRamp_Open, Door_Back_L, Door_Back_R Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloads up to 4000 kg Cargo proxy indexes: 1 to 16 | |||||
I_Parachute_02_F | Cargo Parachute | GUER | IND_F | Air | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_Heli_light_03_F | WY-55 Hellcat | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Heli_light_03_unarmed_F | WY-55 Hellcat (Unarmed) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 1 - the whole exterior Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1, 2 (doors) Slingload: Slingloads up to 2000 kg Cargo proxy indexes: 1 to 6 | |||||
I_Plane_Fighter_03_CAS_F | A-143 Buzzard (CAS) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_Plane_Fighter_03_AA_F | A-143 Buzzard (AA) | GUER | IND_F | Air | 2 | Randomization: No Camo selections: 2 - the main body, wings and lower part of body Script door sources: None Script animations: AddScalpel, AddAsraam_out, AddAsraam_mid, AddMk82, AddGbu12, AddZephyr, AddDar Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_APC_tracked_03_cannon_F | FV-720 Mora | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 2 - turret, hull Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 7 | |||||
I_MBT_03_cannon_F | MBT-52 Kuma | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 3 - hull, main turret, RCWS turret Script door sources: None Script animations: HideHull, HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_Boat_Armed_01_minigun_F | Speedboat Minigun | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 3 - hull, inside, RCWS turret Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 to 8 | |||||
I_Boat_Transport_01_F | Assault Boat | GUER | IND_F | Ship | 2 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_SDV_01_F | SDV | GUER | IND_F | Submarine | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: Doors, periscope Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Boat_Transport_01_F | Assault Boat | GUER | IND_G_F | Ship | 1 | Randomization: No Camo selections: 1 - main body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 1 to 4 Slingload: Slingloadable Cargo proxy indexes: 1 to 4 | |||||
I_UAV_AI | AI | GUER | IND_F | Men | 1 | ||||||
i_survivor_F | Survivor | GUER | IND_F | Men | 2 | ||||||
i_soldier_universal_f | Soldier | GUER | IND_F | Men | 1 |
|
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i_g_soldier_universal_f | Soldier | GUER | IND_G_F | Men | 1 |
|
|||||
I_UAV_01_F | AR-2 Darter | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: None | |||||
I_UAV_02_F | K40 Ababil-3 | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UAV_02_CAS_F | K40 Ababil-3 (CAS) | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 1 - the whole body Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_G_Offroad_01_repair_F | Offroad (Repair) | GUER | IND_G_F | Support | 1 | Randomization: Yes, 6 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 5) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\repair_init.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 | |||||
I_G_Offroad_01_F | Offroad | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Positions 2 to 5 Slingload: Slingloadable Cargo proxy indexes: 1 to 5 | |||||
I_G_Offroad_01_armed_F | Offroad (Armed) | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels and accessories Script door sources: None Script animations: HideDoor1, HideDoor2, HideDoor3, HidePolice, HideServices, HideBackpacks, HideBumper1, HideBumper2, HideConstruction Executed scripts: \A3\Soft_F_Bootcamp\Offroad_01\scripts\randomize_colors.sqf Firing from vehicles: Just the turret Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Quadbike_01_F | Quadbike | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_G_Quadbike_01_F | Quadbike | GUER | IND_G_F | Car | 1 | Randomization: Yes, 12 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 11) Camo selections: 2 - the body, wheels Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Quadbike_01\scripts\randomize_colors.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_F | Strider | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, hatch Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_MRAP_03_hmg_F | Strider HMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_MRAP_03_gmg_F | Strider GMG | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - the body, turret Script door sources: Door_LF, Door_RF Script animations: None Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 | |||||
I_Truck_02_covered_F | Zamak Transport (Covered) | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_transport_F | Zamak Transport | GUER | IND_F | Car | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_ammo_F | Zamak Ammo | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_box_F | Zamak Repair | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_medical_F | Zamak Medical | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_Truck_02_fuel_F | Zamak Fuel | GUER | IND_F | Support | 2 | Randomization: No Camo selections: 2 - cabin, back Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Positions 15 and 16 Slingload: No Cargo proxy indexes: 1 to 16 | |||||
I_G_Van_01_transport_F | Truck | GUER | IND_G_F | Car | 1 | Randomization: Yes, 8 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 7) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_transport.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_G_Van_01_fuel_F | Fuel Truck | GUER | IND_G_F | Support | 1 | Randomization: Yes, 2 skins, disabled by: this setVariable ["BIS_enableRandomization",false]; Specific skin may be set by: this setVariable ["color",X]; (the number ranges from 0 to 1) Camo selections: 2 - cabin and rear Script door sources: None Script animations: None Executed scripts: \A3\Soft_F_Bootcamp\Van_01\scripts\randomize_fuel.sqf, \A3\soft_f_gamma\van_01\scripts\clock.sqf Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: 1 and 2 | |||||
I_static_AA_F | Static Titan Launcher (AA) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_static_AT_F | Static Titan Launcher (AT) | GUER | IND_F | Static | 2 |
|
Randomization: No Camo selections: 1 - the whole weapon with pod Script door sources: None Script animations: None Executed scripts: None Firing from vehicles: Just the weapon Slingload: No Cargo proxy indexes: None | ||||
I_APC_Wheeled_03_cannon_F | AFV-4 Gorgon | GUER | IND_F | Armored | 2 | Randomization: No Camo selections: 4 - hull, bottom, main turret, accessories Script door sources: None Script animations: HideTurret Executed scripts: None Firing from vehicles: No Slingload: No Cargo proxy indexes: 1 to 8 | |||||
I_UGV_01_F | UGV Stomper | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None | |||||
I_UGV_01_rcws_F | UGV Stomper RCWS | GUER | IND_F | Autonomous | 2 | Randomization: No Camo selections: 3 - main body, wheels and accessories, turret Script door sources: None Script animations: TurretHide Executed scripts: None Firing from vehicles: No Slingload: Slingloadable Cargo proxy indexes: None |
Generated by BIS_fnc_exportCfgVehicles in Arma 3 version 1.42.130231 by Pettka (talk) 09:14, 9 April 2015 (CEST) Template:Arma 3 Assets