allowDammage: Difference between revisions
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Killzone Kid (talk | contribs) (command is still valid should have proper page) |
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| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]]. | | Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]]. | ||
<br> | <br> | ||
The command does not prevent object from taking scripted damage | The command does not prevent object from taking scripted damage by [[setDamage]]. It does prevent damage from [[setHit]] and [[setHitIndex]]. | ||
<br> | |||
Soldiers can still drown. | |||
<br> | <br> | ||
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. | {{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global. |
Revision as of 20:44, 16 October 2015
Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage by setDamage. It does prevent damage from setHit and setHitIndex.
Soldiers can still drown.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player allowDammage false;
Additional Information
- See also:
- setDammagegetDammageallowDamage damage setDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 24, 2014 - 03:23 (UTC)
- DreadedEntity
- This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.