allowDammage: Difference between revisions

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(command is still valid should have proper page)
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| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].
| Allow or prevent an object being damaged (or injured, or killed). Alias of [[allowDamage]].
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The command does not prevent object from taking scripted damage such as [[setDamage]] or [[setHit]].
The command does not prevent object from taking scripted damage by [[setDamage]]. It does prevent damage from [[setHit]] and [[setHitIndex]].
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Soldiers can still drown.
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{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.
{{Important|Command has to be executed where object is [[local]] and as long as object does not change locality the effect of this command will be global.

Revision as of 20:44, 16 October 2015


Hover & click on the images for description

Description

Description:
Allow or prevent an object being damaged (or injured, or killed). Alias of allowDamage.
The command does not prevent object from taking scripted damage by setDamage. It does prevent damage from setHit and setHitIndex.
Soldiers can still drown.
Command has to be executed where object is local and as long as object does not change locality the effect of this command will be global. If object changes locality, the command needs to be executed again on the new owner's machine to maintain the effect.
Groups:
Uncategorised

Syntax

Syntax:
object allowDammage allow
Parameters:
object: Object -
allow: Boolean -
Return Value:
Nothing

Examples

Example 1:
player allowDammage false;

Additional Information

See also:
setDammagegetDammageallowDamage damage setDamage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on October 24, 2014 - 03:23 (UTC)
DreadedEntity
This command is still working in A3 1.32.127785, at least in single player. I didn't test multiplayer.