allowCrewInImmobile: Difference between revisions
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Killzone Kid (talk | contribs) (note + format) |
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|x1= <code>_vehicle allowCrewInImmobile true;</code>|= EXAMPLE1 | |x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|= EXAMPLE1 | ||
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Revision as of 20:52, 27 April 2015
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
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Notes
Bottom Section
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;