animateDoor: Difference between revisions
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| | | Animates a door on a vehicle. Animation is defined in config file in [[CfgVehicles]] -> AnimationSources. Wanted animation phase is set with phase param. This command works only on sources defined as "door". Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: <tt>heli [[animateDoor]] ["Door_L", 1];</tt> | ||
<syntaxhighlight lang="cpp"> | |||
class AnimationSources | |||
{ | |||
class CargoRamp_Open | |||
{ | |||
source = "user"; | |||
animPeriod = 5; | |||
initPhase = 0; | |||
}; | |||
class Door_L | |||
{ | |||
source = "door"; | |||
animPeriod = 1.6; | |||
}; | |||
};</syntaxhighlight> | |||
To animate doors defined as "user" source, use [[animate]] command, or even better, [[animateSource]] (recommended). Sources marked "hit" can be animated with [[setHitPointDamage]] command applied to the name contained in hitpoint property. For availability of animation sources and their type see: [[createVehicle/vehicles]]|= Description | |||
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Revision as of 20:30, 8 March 2016
Description
- Description:
- Animates a door on a vehicle. Animation is defined in config file in CfgVehicles -> AnimationSources. Wanted animation phase is set with phase param. This command works only on sources defined as "door". Door_L in the example below can be animated with animateDoor but not CargoRamp_Open: heli animateDoor ["Door_L", 1];
To animate doors defined as "user" source, use animate command, or even better, animateSource (recommended). Sources marked "hit" can be animated with setHitPointDamage command applied to the name contained in hitpoint property. For availability of animation sources and their type see: createVehicle/vehicles
class AnimationSources { class CargoRamp_Open { source = "user"; animPeriod = 5; initPhase = 0; }; class Door_L { source = "door"; animPeriod = 1.6; }; };
- Groups:
- Uncategorised
Syntax
- Syntax:
- object animateDoor [doorname, phase, now]
- Parameters:
- object: Object
- [doorname, phase, now]: Array
- doorname: String
- phase: Number
- now: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
- Return Value:
- Nothing
Examples
- Example 1:
heli animateDoor ["doors1", 1, false];
- Example 2:
- Open left front door on Ifrit instantly:
ifrit animateDoor ["Door_LF", 1, true];
Additional Information
Notes
-
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