primaryWeapon: Difference between revisions
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Killzone Kid (talk | contribs) (notes corrected to make more sense) |
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| | | '''primaryWeapon''' unit |= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
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|x1= <code>_pWeap | |x1= <code>_pWeap = [[primaryWeapon]] [[player]];</code> |= Example 1 | ||
|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |= Example 2 | |x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |= Example 2 | ||
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<dd class="notedate">Posted on August 4, 2006 - 10:57 | <dd class="notedate">Posted on August 4, 2006 - 10:57 | ||
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note"> | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. | ||
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon. | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 12:41, 12 October 2015
Description
- Description:
- Returns name of unit's primary weapon (empty string if none).
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_pWeap = primaryWeapon player;
- Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"
Additional Information
- See also:
- primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
Bottom Section
- Posted on October 11, 2015 - 21:53 (UTC)
- Austin medic
- To directly detect the active weapon use currentWeapon command.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters