isNull: Difference between revisions

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Use this instead:
Use this instead:
<code>_tmember isEqualTo teamMemberNull</code>
<code>_tmember isEqualTo teamMemberNull</code>
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<dd class="notedate">Posted on December 9, 2015 - 11:38 (UTC)</dd>
<dt class="note">[[User:Commy2|Commy2]]</dt>
<dd class="note">
The note in the description does not apply to the CONFIG type, probably due to backwards compatibility.<br>
<code>configNull == configNull
-> true
</code>
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</dd>
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Revision as of 12:38, 9 December 2015

Hover & click on the images for description

Description

Description:
Checks whether the tested item is Null.
Which null type the item has to be equal to depends on the type of game entity tested:
Note: A test via == does not work, because, for example, objNull is not equal to anything, not even to itself. Use isEqualTo.
Groups:
Uncategorised

Syntax

Syntax:
isNull entity
Parameters:
entity: Object, Control, Display, Group (or Location, Task since ARMA 2 (or Script since Arma 3 1.29.127075))
Return Value:
Boolean

Examples

Example 1:
if (isNull obj) then {hint "doesn't exist";};

Additional Information

See also:
controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullscriptNullconfigNulltypeName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 9, 2015 - 11:29 (UTC)
Commy2
isNull does not work with the TEAM_MEMBER type. Use this instead: _tmember isEqualTo teamMemberNull
Posted on December 9, 2015 - 11:38 (UTC)
Commy2
The note in the description does not apply to the CONFIG type, probably due to backwards compatibility.
configNull == configNull -> true