terminate: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description) |
Sarogahtyp (talk | contribs) mNo edit summary |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Terminate (abort) [[spawn]]ed or [[execVM]]'d script. '''Note''': The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the scheduler.|= Description | | Terminate (abort) [[spawn]]ed or [[execVM]]'d script. '''Note''': The given script will not terminate immediately upon [[terminate]] command execution, it will do so the next time the script is processed by the [[Scheduler|scheduler]].|= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 20:49, 16 June 2017
Description
- Description:
- Terminate (abort) spawned or execVM'd script. Note: The given script will not terminate immediately upon terminate command execution, it will do so the next time the script is processed by the scheduler.
- Groups:
- Uncategorised
Syntax
- Syntax:
- terminate scriptHandle
- Parameters:
- scriptHandle: Script_(Handle)
- Return Value:
- Nothing
Examples
- Example 1:
_script = [] execVM "script.sqf"; sleep 5; terminate _script; hint "'script.sqf' has been terminated after 5 seconds";
Additional Information
- See also:
- execVMspawnscriptDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note