BIS fnc addRespawnInventory: Difference between revisions

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m (aesthetic change to avoid overwriting)
m (added additional parameters)
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| [target, inventory] call [[BIS_fnc_addRespawnInventory]]; |= Syntax
| [target, inventoryParams] call [[BIS_fnc_addRespawnInventory]]; |= Syntax


|p1= '''target''': Receiver of the respawn loadout
|p1= '''target''': Receiver of the respawn loadout
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: [[Group]]
: [[Group]]
: [[Object]]|=
: [[Object]]|=
|p2= '''inventory''': [[String]] - ''CfgRespawnInventory'' class
|p2= '''inventoryParams''': [[Array]] or [[String]] - If [[String|string]] then ''CfgRespawnInventory'' class if array then:
*0: [[String]] - ''CfgRespawnInventory'' class
*1: [[Number]] - Number of players who can use this inventory (0 = no limit)
*2: [[Number]] - Limit for role assigned to given loadout (0 = no limit)


| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value
| [[Array]] - format [target,id] (used in [[BIS_fnc_removeRespawnInventory]]) |= Return value

Revision as of 23:03, 24 June 2018

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[target, inventoryParams] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventoryParams: Array or String - If string then CfgRespawnInventory class if array then:
  • 0: String - CfgRespawnInventory class
  • 1: Number - Number of players who can use this inventory (0 = no limit)
  • 2: Number - Limit for role assigned to given loadout (0 = no limit)
Return Value:
Array - format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
Arma 3 RespawnBIS_fnc_removeRespawnInventory

Notes

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Notes

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