moveInTurret: Difference between revisions
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Moves the soldier into the vehicle's turret. (Immediately, without animation). | Moves the soldier into the vehicle's turret. (Immediately, without animation). | ||
'''Example:''' | '''Example:''' | ||
soldierOne '''moveInTurret''' [tank, [0, 0]] | soldierOne '''moveInTurret''' [tank, [0, 0]] | ||
'''turretPath''' [0,0] moves the soldier in the first turret of the first turret of a vehicle, [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class [[CfgVehicles]] of the [[Config]]. |
Revision as of 09:56, 29 July 2006
soldier moveInTurret [vehicle, turret path]
Operand types:
soldier: Object
[vehicle, turret path]: Array
Type of returned value:
Compatibility:
Version 2.92 required.
Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation).
Example:
soldierOne moveInTurret [tank, [0, 0]]
turretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class CfgVehicles of the Config.