weaponAccessories: Difference between revisions
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Killzone Kid (talk | contribs) (see also) |
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|p1= unit: [[Object]] |= PARAMETER1 | |p1= unit: [[Object]] |= PARAMETER1 | ||
|p2= weapon: [[String]] |= PARAMETER2 | |p2= weapon: [[String]] - primary, secondary or handgun |= PARAMETER2 | ||
| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|= RETURNVALUE | | [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|= RETURNVALUE |
Revision as of 18:19, 22 November 2016
Description
- Description:
- Get array with all items linked to a given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit weaponAccessories weapon
- Parameters:
- unit: Object
- weapon: String - primary, secondary or handgun
- Return Value:
- Array - [silencer, laserpointer/flashlight, optics, bipod]
Examples
- Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco",""]
Additional Information
- See also:
- weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
- Posted on October 26, 2014 - 08:48 (UTC)
- Killzone Kid
-
To check if currently selected muzzle has a silencer:
_silencer = player weaponAccessories currentMuzzle player select 0; hasSilencer = !isNil "_silencer" && {_silencer != ""};
- Posted on March 16, 2015 - 12:03 (UTC)
- Jezuro
- Since revision 129742, this command also returns an attached bipod.