setSide: Difference between revisions
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| Sets a location's [[Side|side]]. The default side is Unknown.|= | | Sets a location's [[Side|side]]. The default side is Unknown.|DESCRIPTION= | ||
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| location '''setSide''' side |= | | location '''setSide''' side |SYNTAX= | ||
|p1= location: [[Location]] |= | |p1= location: [[Location]] |PARAMETER1= | ||
|p2= side: [[Side]] |= | |p2= side: [[Side]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
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|x1= <code>myLocation [[setSide]] [[resistance]]</code> |= | |x1= <code>myLocation [[setSide]] [[resistance]]</code> |EXAMPLE1= | ||
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| [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]] |= | | [[Side]], [[side]], [[west]], [[east]], [[resistance]], [[civilian]], [[sideUnknown]], [[sideFriendly]], [[sideEnemy]], [[playerSide]], [[side location]], [[Side relations]], [[independent]] |SEEALSO= | ||
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Revision as of 14:48, 7 April 2019
Description
- Description:
- Sets a location's side. The default side is Unknown.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
myLocation setSide resistance
Additional Information
- See also:
- SidesidewesteastresistanceciviliansideUnknownsideFriendlysideEnemyplayerSideside locationSide relationsindependent
Notes
-
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Only post proven facts here! Add Note
Notes
- Posted on 16:00, 3 December 2013 (CEST)
- Ondrejkuzel
- For units, vehicles you can use: "array joinSilent createGroup Side", e.g. in init: "[this] joinSilent createGroup EAST;" described in the note below
- Posted on 19:05, 6 August 2009 (CEST)
- Jtgibson
- This is a frequent question on OFPEC, but produced here because it was difficult to find an answer to. setSide does not work for men, vehicles, etc.: it is intended for locations (i.e., territory). If you want to switch a unit's (e.g., the player's) side in the middle of a battle, make the unit joinSilent a group on the given side instead. If you want the unit to become the group leader after joining, use selectLeader. I haven't tested the idea of spawning a temporary unit of that side, assigning the player to that unit, setting the player as the leader, then deleting the original unit, but I don't see why it wouldn't work. (It begs the question why we don't have a setSide object function, though.)