BIS fnc unpackStaticWeapon: Difference between revisions

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| This function will move given support team to the given position. The weapon crew will unpack carried weapon and start watching given position. Requires three personnel in the team: Team Leader, Gunner and Asst. Gunner. This function is MP compatible.
| This function will move given support team to the given weapon position. The weapon crew will unpack carried weapon and start watching given target position. Requires three personnel in the team: Team Leader, Gunner and Asst. Gunner. This function is MP compatible.
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  When weapon is unpacked, scripted EH "StaticWeaponUnpacked" is called with the following params:  
  When weapon is unpacked, scripted EH "StaticWeaponUnpacked" is called with the following params:  

Revision as of 14:52, 7 January 2017


Hover & click on the images for description

Description

Description:
This function will move given support team to the given weapon position. The weapon crew will unpack carried weapon and start watching given target position. Requires three personnel in the team: Team Leader, Gunner and Asst. Gunner. This function is MP compatible.

When weapon is unpacked, scripted EH "StaticWeaponUnpacked" is called with the following params:
  • [group, leader, gunner, assistant, weapon]

NOTE: If a unit flees, all bets are off and the function will exit leaving units on their own. To guarantee weapon assembly, make sure the group has maximum courage _group allowFleeing 0
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[group, weaponPos, targetPos, leaderPos] call BIS_fnc_unpackStaticWeapon;
Parameters:
group: Group or Object - the support team group or a unit from this group
weaponPos: Array, String or Object - weapon placement position, object position or marker
targetPos: Array, String or Object - target position, object position to watch or marker
leaderPos (Optional): Array, String or Object - position, object or marker group leader should move to
Return Value:
Nothing

Examples

Example 1:
[leader1, "weapon_mrk", "target_mrk"] call BIS_fnc_unpackStaticWeapon;
Example 2:
group1 allowFleeing 0; [group1, "weapon_mrk", tank1, "leader_mrk"] call BIS_fnc_unpackStaticWeapon;

Additional Information

See also:
BIS_fnc_packStaticWeaponBIS_fnc_addScriptedEventHandler

Notes

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Notes

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Posted on January 6, 2017 - 23:10 (UTC)
Killzone Kid
The following script will create a group consisting of a Team Leader, Gunner and Asst. Gunner and give the group 2 random MOVE waypoints. After the group reached the 1st waypoint, waypoint statement will execute BIS_fnc_unpackStaticWeapon and the group will stop and unpack static weapon, while leader is given random position to go to. After 7 seconds the BIS_fnc_packStaticWeapon is executed and the group packs and heads to 2nd waypoint. private _group = createGroup west; private _pos = player getRelPos [20, 0]; private _randomDir = random 360; private _wp1 = _group addWaypoint [_pos getPos [20, _randomDir], 10]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointStatements ["true", " group this allowFleeing 0; [group this, 'StaticWeaponUnpacked', { _this spawn { sleep 7; [_this select 0] call BIS_fnc_packStaticWeapon; }; }] call BIS_fnc_addScriptedEventHandler; [ this, this, this getPos [1000, random 360], this getPos [10, 0] ] call BIS_fnc_unpackStaticWeapon; "]; private _wp2 = _group addWaypoint [_pos getPos [20, _randomDir - 180], 10]; _wp2 setWaypointType "MOVE"; private _leader = _group createUnit ["B_Soldier_TL_F", _pos, [], 0, "NONE"]; private _gunner = _group createUnit ["B_Support_GMG_F", _pos, [], 0, "NONE"]; private _assistant = _group createUnit ["B_Support_AMG_F", _pos, [], 0, "NONE"]; units _group doFollow _leader;