canAddItemToVest: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Undo revision 99577 by ShadowRanger (talk) Warning removed as it is not helpful.)
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands)
Line 49: Line 49:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:53, 3 December 2018

Hover & click on the images for description

Description

Description:
Checks if given object can be stored into soldier's vest.
Groups:
Uncategorised

Syntax

Syntax:
unit canAddItemToVest item
Parameters:
unit: Object
item: String
Return Value:
Boolean

Alternative Syntax

Syntax:
unit canAddItemToVest [item, count]       (Since Arma 3 v1.55.133607)
Parameters:
unit: Object
[item, count]: Array
item: String
count: Number
Return Value:
Boolean

Examples

Example 1:
_item = "HandGrenade"; _fits = player canAddItemToVest _item; if (_fits) then { player addItemToVest _item; } else { hint "no room!"; };

Additional Information

See also:
canAddcanAddItemToBackpackcanAddItemToUniform

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section