setUnitTrait: Difference between revisions
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| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | | Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br /> | ||
Default traits are: | Default traits are: | ||
audibleCoef (scalar) | * audibleCoef (scalar) | ||
camouflageCoef (scalar) | * camouflageCoef (scalar) | ||
engineer (bool) | * engineer (bool) | ||
explosiveSpecialist (bool) | * explosiveSpecialist (bool) | ||
loadCoef (scalar) | * loadCoef (scalar) | ||
medic (bool) | * medic (bool) | ||
UAVHacker (bool) | * UAVHacker (bool) | ||
|= Description | |= Description |
Revision as of 11:20, 2 August 2017
Description
- Description:
- Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.
Default traits are:- audibleCoef (scalar)
- camouflageCoef (scalar)
- engineer (bool)
- explosiveSpecialist (bool)
- loadCoef (scalar)
- medic (bool)
- UAVHacker (bool)
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitTrait [skill_name, value, isCustom]
- Parameters:
- unit: Object - The unit whose trait should be set
- skill_name: String - Name of the skill
- value: Bool or Number - Value (see above)
- isCustom (optional): Bool - Must be set to true in case of custom
- Return Value:
- Nothing
Examples
- Example 1:
player setUnitTrait ["Medic",true];
Additional Information
- See also:
- getUnitTrait
Notes
-
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Notes
Bottom Section
- Posted on April 27, 2016 - 18:12 (UTC)
- Revo
- The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.