setUnitAbility: Difference between revisions
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Killzone Kid (talk | contribs) (description, example) |
Lou Montana (talk | contribs) m (Change setSkill_array reference to setSkill) |
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| Sets skill of given unit. Unlike | | Sets skill of given unit. Unlike [[setSkill]], [[setUnitAbility]] can set values > 1. Even though the [[skill]] command will correctly return set value, the actual unit ability will be capped to max available. |= Description | ||
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| unit | | unit [[setUnitAbility]] value |= Syntax | ||
|p1= unit: [[Object]] |= Parameter 1 | |p1= unit: [[Object]] |= Parameter 1 | ||
|p2= | |p2= value: [[Number]] |= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
Line 24: | Line 24: | ||
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| [[skill]], [[setSkill | | [[skill]], [[setSkill]], [[CfgAISkill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= See also | ||
}} | }} |
Revision as of 17:46, 25 March 2018
Description
- Description:
- Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setUnitAbility value
- Parameters:
- unit: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setUnitAbility 1;
- Example 2:
bob setUnitAbility -log 0; hint str skill bob; //1.#INF
Additional Information
- See also:
- skillsetSkillCfgAISkillAI Combat Modes
Notes
-
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Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on October 8, 2014 - 09:20 (UTC)
- Dwarden
- AFAIK not used in Arma 3 anymore (or equals to setSkill)