BIS fnc getUnitByUID: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| | | Returns object belonging to given player UID |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | playerUID call [[BIS_fnc_getUnitByUid]] |= Syntax | ||
|p1= |= Parameter 1 | |p1= playerUID: [[String]] - see [[getPlayerUID]] |= Parameter 1 | ||
| |= Return value | | [[Object]] - the unit controlled by ''playerUID'' player |= Return value | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>_unitPlayedByUID550055 = "550055" [[call]] [[BIS_fnc_getUnitByUid]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[getPlayerUID]] |= See also | ||
}} | }} | ||
Revision as of 19:42, 7 May 2018
Description
- Description:
- Returns object belonging to given player UID
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- playerUID call BIS_fnc_getUnitByUid
- Parameters:
- playerUID: String - see getPlayerUID
- Return Value:
- Object - the unit controlled by playerUID player
Examples
- Example 1:
_unitPlayedByUID550055 = "550055" call BIS_fnc_getUnitByUid;
Additional Information
- See also:
- getPlayerUID
Notes
-
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