BIS fnc invAdd: Difference between revisions
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|x1= <code>[ [player],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>|Example 1= | |x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>|Example 1= | ||
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Revision as of 23:45, 27 June 2018
Description
- Description:
- Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object,class,force] call BIS_fnc_invAdd
- Parameters:
- object: Object
- class: String - Item class to be added
- force: Boolean - (Optional, default false) True to force add item, other items might be removed
- Return Value:
- Boolean or Array - True when successfull, Array if force is set to true and items were removed (retuns items)
Examples
- Example 1:
[ player,"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
Notes
-
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