Game logic - Entity label – Ylands
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
Entity label is a '''collection of entities'''. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script. | Entity label is a '''collection of entities'''. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script. | ||
=Properties= | |||
===Entities=== | |||
*List of entities belonging to current Label. | |||
*Click '''+''' to add new entries and then use picker to select entity from scene. | |||
=Notes= | |||
*Each entity can be part of any number of Labels. | *Each entity can be part of any number of Labels. | ||
*It is possible to constrain Trigger | *It is possible to constrain [[Ylands Game logic - Trigger zone|'''Trigger Zone''']] to react only to entities with specific label. | ||
*It is possible to constrain Event Listener to listen events only on entities with specific Label. | *It is possible to constrain [[Ylands Game logic - Event listener|'''Event Listener''']] to listen events only on entities with specific Label. | ||
*Label collection is dynamic. It is possible to add/remove entities during play. | *Label collection is dynamic. It is possible to add/remove entities during play. | ||
*New entities assigned trough script are put at the end of the list. | *New entities assigned trough script are put at the end of the list. | ||
*Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically. | *Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically. | ||
*Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels. | *Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels. | ||
=Entity label events= | =Entity label events= |
Revision as of 22:01, 2 December 2018
Description
Entity label is a collection of entities. Entities can be easily added or removed from a label, either by editing the label properties or trough visual scripting instructions. It is possible to check whenever a entity is part of a label and utilize this information in a game script.
Properties
Entities
- List of entities belonging to current Label.
- Click + to add new entries and then use picker to select entity from scene.
Notes
- Each entity can be part of any number of Labels.
- It is possible to constrain Trigger Zone to react only to entities with specific label.
- It is possible to constrain Event Listener to listen events only on entities with specific Label.
- Label collection is dynamic. It is possible to add/remove entities during play.
- New entities assigned trough script are put at the end of the list.
- Entities removed from the world (destroyed/exchanged for a corpse) will remove themselves from associated Labels automatically.
- Any player after death/respawn is not removed from the world so he keeps himself in all associated Labels.
Entity label events
Related instructions
Entity label
Entities