allowCrewInImmobile: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (note + format) |
m (Bot: Replacing category Scripting Commands Arma 3 with Arma 3: Scripting Commands) |
||
Line 37: | Line 37: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
<!-- CONTINUE Notes --> | <!-- CONTINUE Notes --> | ||
<dl class="command_description"> | <dl class="command_description"> | ||
Line 61: | Line 55: | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Arma 3: Scripting Commands]] | |||
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:32, 3 December 2018
Description
- Description:
- If true, units can be in a vehicle with broken tracks/wheels.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle allowCrewInImmobile bool
- Parameters:
- vehicle: Object
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
_vehicle allowCrewInImmobile true;
Additional Information
- See also:
- canMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on April 27, 2015 - 19:52 (UTC)
- Killzone Kid
-
This will stop AI disembarking when immobile
KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;