Game logic - Dialogue – Ylands

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{{DEFAULTSORT:Dialogue}}
=Description=
=Description=
When initiated using [[Ylands Tile - Show dialogue|'''Show Dialogue''']] instruction, it will display a window of predefined options as defined in properties. After selecting a option [[Ylands Tile - Dialogue On Answer|'''On Answer''']] event will be called inside the Dialogue logic. It's possible to show/hide answer options using [[Ylands Tile - Answer enabled|'''Answer Enabled''']] instruction, or modify their text.
When initiated using [[Ylands Tile - Show dialogue|'''Show Dialogue''']] instruction, it will display a window of predefined options as defined in properties. After selecting a option [[Ylands Tile - Dialogue On Answer|'''On Answer''']] event will be called inside the Dialogue logic. It's possible to show/hide answer options using [[Ylands Tile - Answer enabled|'''Answer Enabled''']] instruction, or modify their text.
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[[Category: Ylands 0.10]]
[[Category: Ylands 0.10]]
[[Category: Game Logic|{{padleft:{{PAGENAME}}|7}}]]
[[Category: Game Logic]]

Revision as of 11:28, 3 January 2019


Description

When initiated using Show Dialogue instruction, it will display a window of predefined options as defined in properties. After selecting a option On Answer event will be called inside the Dialogue logic. It's possible to show/hide answer options using Answer Enabled instruction, or modify their text.

  • Dialogue between player and world entity (i.e NPC)
  • Initiated via Show Dialog instruction
  • Player selects from pre-defined answers
  • Each answer can call different script instructions
  • Selected answer is obtained via Answer Id in On Answer event (see example)

Properties

Question

  • Question displayed in the header of the dialogue

Options

  • List of possible answers
  • Number in the header of the option → answer Id

Show leave button

  • Whenever to show "leave" button in the Dialogue window.

Dialogue events

Related instructions



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