add3DENConnection: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| [[Eden Editor: Connecting|Connect]] entities together. |= Description
| [[Eden Editor: Connecting|Connect]] entities together. |DESCRIPTION=
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| '''add3DENConnection''' [type, from, to] |= Syntax
| '''add3DENConnection''' [type, from, to] |SYNTAX=
|p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' |PARAMETER1=
|p1= type: [[String]] - connection class from ''Cfg3DEN >> Connections'' |PARAMETER1=
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=
|p2= from: [[Array]] of [[Eden Entity|Eden Entities]] - entities which are being connected |PARAMETER2=

Revision as of 11:24, 7 April 2019

Hover & click on the images for description

Description

Description:
Connect entities together.
Groups:
Uncategorised

Syntax

Syntax:
add3DENConnection [type, from, to]
Parameters:
type: String - connection class from Cfg3DEN >> Connections
from: Array of Eden Entities - entities which are being connected
to: Eden Entity- entity to which entities will be connected to
Return Value:
Bool - true if the connection was made

Examples

Example 1:
add3DENConnection ["RandomStart",get3DENSelected "Object","marker_0"] Set random start on marker "marker_0" for all selected objects.

Additional Information

See also:
remove3DENConnection get3DENConnections

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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