allDead: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (template:command argument fix)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles. |= Description
| Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles. |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''allDead''' |= Syntax
| '''allDead''' |SYNTAX=


| [[Array]] |RETURNVALUE=  
| [[Array]] |RETURNVALUE=  

Revision as of 11:25, 7 April 2019

Hover & click on the images for description

Description

Description:
Return a list of all dead units including agents and destroyed vehicles. Dead units may be in vehicles.
Groups:
Uncategorised

Syntax

Syntax:
allDead
Return Value:
Array

Examples

Example 1:
{ deleteVehicle _x } forEach allDead;
Example 2:
allAlive: _all = allUnits + vehicles; { _all pushBack agent _x; } forEach (agents - [teamMemberNull]); allAlive = _all - allDead;

Additional Information

See also:
allDeadMenallUnitsallGroupsplayableUnitsswitchableUnitsunitsvehiclesallCurators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 6, 2017 - 15:40 (UTC)
Ebay
This also returns bodies hidden with hideBody until they are deleted. Tested in A2OA 1.63.131129