allowCrewInImmobile: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| If true, units can be in a vehicle with broken tracks/wheels. |= Description
| If true, units can be in a vehicle with broken tracks/wheels. |DESCRIPTION=
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| vehicle '''allowCrewInImmobile''' bool |= Syntax
| vehicle '''allowCrewInImmobile''' bool |SYNTAX=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] |= Parameter 1
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|p2= bool: [[Boolean]] |= Parameter 2
|p2= bool: [[Boolean]] |= Parameter 2


| [[Nothing]] |= Return value
| [[Nothing]] |RETURNVALUE=
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Revision as of 11:25, 7 April 2019

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Uncategorised

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

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Only post proven facts here! Add Note

Notes

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Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;