animationNames: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.|= Description
| Returns [[Array]] of [[Strings]] where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config.|DESCRIPTION=
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|  '''animationNames''' object|= Syntax
|  '''animationNames''' object|SYNTAX=


|p1= object: [[Object]]  |PARAMETER1=  
|p1= object: [[Object]]  |PARAMETER1=  

Revision as of 11:25, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
Groups:
Uncategorised

Syntax

Syntax:
animationNames object
Parameters:
object: Object
Return Value:
Array of Strings

Examples

Example 1:
_names = animationNames static_AT; Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]

Additional Information

See also:
animateanimationPhaseanimateDoordoorPhaseanimateSourceanimationSourcePhase

Notes

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Notes

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